Strength
5
 
Perception
7
 
Endurance
5
 
Charisma
6
 
Intelligence
10
 
Agility
6
 
Luck
1
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
15
 
Big Guns
13
 
Energy Weapons
32
 
Explosives
17
 
Lockpick
32
 
Medicine
23
 
Melee Weapons
13
 
Repair
38
 
Science
23
 
Small Guns
15
 
Sneak
15
 
Speech
15
 
Unarmed
13
 
Level 1
ST 5 PE 7 EN 5 CH 6 IN 10 AG 6 LK 1
Lockpick, Energy Weapons, and Repair
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