Strength
7
 
Perception
10
 
Endurance
7
 
Charisma
5
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
220
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
430
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
55
 
Big Guns
77
 
Energy Weapons
100
 
Explosives
65
 
Lockpick
83
 
Medicine
100
 
Melee Weapons
55
 
Repair
100
 
Science
100
 
Small Guns
92
 
Sneak
100
 
Speech
55
 
Unarmed
53
 
Action Boy/Girl
Ant Might
Better Criticals
Commando
Comprehension
Cyborg
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Power Armor Training
Rad Regeneration
Scrounger
Sniper
Wired Reflexes
Level 1
ST 4 PE 6 EN 5 CH 3 IN 9 AG 6 LK 7
Small Guns, Medicine, Lockpick
Level 2
Lockpick +17 (50), Repair +2 (26)
Intense Training (ST)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Small Guns +3 (36), Energy Weapons +7 (27), Science +10 (36)
Intense Training (PE)
Level 4
Sneak +4 (22), Explosives +16 (36)
Comprehension
Big Book of Science => Science +2 (38)
Chinese Army: Special Ops Training Manual => Sneak +2 (24)
Grognak the Barbarian => Melee Weapons +2 (20)
Guns and Bullets => Small Guns +2 (38)
Level 5
Energy Weapons +7 (36), Sneak +12 (36), Repair +1 (29)
Intense Training (PE)
Dean's Electronics => Repair +2 (31)
Nikola Tesla and You => Energy Weapons +2 (38)
Tales of a Junktown Jerky Vendor => Barter +2 (14)
Level 6
Repair +5 (36), Big Guns +15 (31)
Intense Training (PE)
Bobblehead (Perception)
Bobblehead (Medicine)
Bobblehead (Barter)
Paradise Lost => Speech +2 (14)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
Guns and Bullets => Small Guns +2 (40)
Level 7
Speech +17 (31), Big Guns +3 (36)
Intense Training (LK)
Bobblehead (Small Guns)
Big Book of Science => Science +2 (40)
Pugilism Illustrated => Unarmed +2 (18)
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Lying, Congressional Style => Speech +2 (33)
Dean's Electronics => Repair +2 (38)
Dean's Electronics => Repair +2 (40)
Ant Might
Hematophage
Level 8
Unarmed +18 (36), Speech +2 (35)
Scrounger
Bobblehead (Agility)
Bobblehead (Repair)
Level 9
Speech +1 (36), Barter +5 (31), Melee Weapons +14 (36)
Commando
Duck and Cover! => Explosives +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (53)
Tumblers Today => Lockpick +2 (60)
Level 10
Small Guns +15 (67), Barter +5 (36)
Finesse
Bobblehead (Lockpick)
Bobblehead (Charisma)
Level 11
Lockpick +5 (75), Medicine +15 (68)
Intense Training (CH)
Wired Reflexes
Tales of a Junktown Jerky Vendor => Barter +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Nikola Tesla and You => Energy Weapons +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Level 12
Science +20 (60)
Intense Training (AG)
Bobblehead (Science)
Bobblehead (Luck)
Level 13
Small Guns +10 (80), Big Guns +10 (47)
Sniper
Bobblehead (Explosives)
Bobblehead (Endurance)
Level 14
Energy Weapons +20 (65)
Intense Training (AG)
Bobblehead (Melee Weapons)
Bobblehead (Speech)
Rad Regeneration
Level 15
Repair +20 (71)
Intense Training (AG)
Bobblehead (Big Guns)
Bobblehead (Sneak)
Big Book of Science => Science +2 (73)
Lying, Congressional Style => Speech +2 (53)
Tumblers Today => Lockpick +2 (78)
Duck and Cover! => Explosives +2 (57)
Grognak the Barbarian => Melee Weapons +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (75)
Dean's Electronics => Repair +2 (73)
Level 16
Energy Weapons +10 (75), Science +2 (75), Big Guns +8 (67)
Better Criticals
Bobblehead (Unarmed)
Guns and Bullets => Small Guns +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (77)
Duck and Cover! => Explosives +2 (59)
Nikola Tesla and You => Energy Weapons +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (69)
Level 17
Small Guns +6 (92), Energy Weapons +8 (85), Big Guns +6 (75)
Action Boy/Girl
Power Armor Training
Dean's Electronics => Repair +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Duck and Cover! => Explosives +2 (61)
Lying, Congressional Style => Speech +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (45)
Pugilism Illustrated => Unarmed +2 (51)
Level 18
Science +4 (79), Medicine +16 (95)
Cyborg
Bobblehead (Energy Weapons)
Level 19
Lockpick +5 (83), Repair +15 (90)
Intense Training (EN)
Level 20
Sneak +4 (65), Barter +10 (55), Melee Weapons +6 (55)
Grim Reaper's Sprint
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (63)
Duck and Cover! => Explosives +2 (65)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
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