Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
70
 
Big Guns
79
 
Energy Weapons
100
 
Explosives
61
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl
Educated
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Hematophage
Iron Fist (3)
Little Leaguer
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Rad Resistance
Scoundrel
Silent Running
Size Matters (2)
Sniper
Strong Back
Superior Defender
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 6 EN 5 CH 5 IN 8 AG 7 LK 3
Sneak, Speech, and Lockpick
Level 2
Energy Weapons +14 (30), Unarmed +4 (18)
Gun Nut
Level 3
Repair +5 (30), Science +4 (24), Melee Weapons +9 (30)
Little Leaguer
Bobblehead (Medicine)
Rad Regeneration
Level 4
Lockpick +4 (35), Unarmed +9 (27), Speech +5 (34)
Educated
Level 5
Sneak +1 (34), Small Guns +17 (40), Speech +2 (36), Science +1 (25)
Comprehension
Grognak the Barbarian => Melee Weapons +2 (32)
Level 6
Sneak +11 (45), Melee Weapons +8 (40), Medicine +2 (32)
Toughness
Level 7
Sneak +5 (50), Lockpick +15 (50), Speech +1 (37)
Gunslinger
Level 8
Unarmed +7 (34), Speech +3 (40), Explosives +1 (22), Melee Weapons +10 (50)
Commando
Level 9
Explosives +8 (30), Barter +4 (18), Medicine +8 (40), Big Guns +1 (30)
Size Matters
Level 10
Unarmed +6 (40), Science +15 (40)
Finesse
Level 11
Unarmed +10 (50), Speech +10 (50), Barter +1 (19)
Strong Back
Level 12
Small Guns +10 (50), Barter +1 (20), Science +10 (50)
Silent Running
Level 13
Repair +10 (40), Melee Weapons +10 (60), Medicine +1 (41)
Sniper
Level 14
Sneak +5 (65), Small Guns +2 (52), Unarmed +5 (55), Melee Weapons +5 (65), Medicine +4 (50)
Daddy's Boy/Girl
Level 15
Sneak +5 (70), Science +5 (60), Melee Weapons +1 (66), Medicine +10 (60)
Cyborg
Level 16
Sneak +10 (80), Energy Weapons +2 (57), Melee Weapons +9 (75)
Tag! (Energy Weapons)
Level 17
Small Guns +8 (60), Energy Weapons +3 (60), Unarmed +5 (60), Melee Weapons +5 (80)
Action Boy/Girl
Level 18
Small Guns +5 (70), Lockpick +1 (51), Speech +10 (60), Repair +5 (50)
Gun Nut
Level 19
Energy Weapons +2 (62), Lockpick +14 (65), Unarmed +5 (65)
Iron Fist
Ant Sight
Barkskin
Auto Expert
Booster Shot
Covert Ops
Ghoul Ecology
Hematophage
Power Armor Training
Wired Reflexes
Pitt Fighter
Punga Power!
Superior Defender
Xenotech Expert
Level 20
Small Guns +1 (74), Lockpick +5 (75), Unarmed +5 (70), Repair +10 (60)
Grim Reaper's Sprint
Level 21
Small Guns +1 (75), Energy Weapons +6 (70), Explosives +2 (34), Science +12 (75)
Ninja
Level 22
Unarmed +10 (80), Speech +10 (70), Explosives +1 (35)
Paralyzing Palm
Level 23
Sneak +5 (85), Speech +5 (75), Repair +5 (65), Melee Weapons +5 (85), Medicine +1 (61)
Size Matters
Level 24
Energy Weapons +5 (75), Unarmed +1 (81), Repair +5 (70), Medicine +10 (71)
Scoundrel
Level 25
Sneak +5 (90), Unarmed +4 (85), Speech +10 (90), Melee Weapons +2 (87)
Adamantium Skeleton
Level 26
Energy Weapons +9 (84), Unarmed +5 (90), Melee Weapons +3 (90), Medicine +4 (75)
Nerves of Steel
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
D.C. Journal of Internal Medicine => Medicine +2 (77)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (86)
Paradise Lost => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (47)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (49)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (51)
Duck and Cover! => Explosives +2 (37)
Duck and Cover! => Explosives +2 (39)
Dean's Electronics => Repair +2 (72)
Guns and Bullets => Small Guns +2 (77)
Guns and Bullets => Small Guns +2 (79)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Guns and Bullets => Small Guns +2 (81)
Level 27
Small Guns +9 (90), Science +11 (90), Medicine +1 (80)
Iron Fist
Level 28
Energy Weapons +2 (88), Lockpick +10 (85), Repair +8 (80), Explosives +1 (40)
Iron Fist
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Level 29
Energy Weapons +2 (90), Lockpick +5 (100), Repair +10 (90), Medicine +4 (84)
Rad Resistance
Level 30
Barter +12 (56), Medicine +6 (95), Big Guns +3 (65)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Repair)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Duck and Cover! => Explosives +2 (61)
D.C. Journal of Internal Medicine => Medicine +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
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