Strength
10
 
Perception
2
 
Endurance
8
 
Charisma
8
 
Intelligence
2
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
250
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
5.0
 
Skill Points
12
 
Barter
21
 
Big Guns
36
 
Energy Weapons
24
 
Explosives
24
 
Lockpick
9
 
Medicine
9
 
Melee Weapons
25
 
Repair
9
 
Science
9
 
Small Guns
15
 
Sneak
15
 
Speech
21
 
Unarmed
21
 
Level 1
ST 10 PE 2 EN 8 CH 8 IN 2 AG 5 LK 5
Big Guns, Energy Weapons, and Explosives
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