Level 1
ST 8 PE 5 EN 6 CH 3 IN 8 AG 3 LK 7
Melee Weapons, Medicine, and Science
Level 2
Repair +8 (30), Explosives +4 (25), Science +3 (40), Melee Weapons +3 (45)
Little Leaguer
Level 3
Speech +7 (19), Melee Weapons +5 (50), Medicine +6 (45)
Intense Training (IN)
Level 4
Speech +11 (30), Science +3 (45), Medicine +5 (50)
Educated
Ant Sight
Level 5
Repair +8 (40), Science +2 (47), Melee Weapons +2 (52), Medicine +10 (60)
Intense Training (AG)
Level 6
Energy Weapons +17 (35), Science +3 (50), Melee Weapons +2 (54)
Toughness
Level 7
Energy Weapons +5 (40), Repair +1 (41), Science +10 (60), Melee Weapons +6 (60)
Intense Training (AG)
Level 8
Energy Weapons +10 (50), Repair +4 (45), Barter +8 (20)
Commando
Level 9
Repair +5 (50), Barter +2 (22), Science +5 (65), Melee Weapons +10 (70)
Strong Back
Level 10
Energy Weapons +10 (60), Barter +2 (24), Science +10 (75)
Finesse
Level 11
Energy Weapons +5 (65), Repair +2 (52), Melee Weapons +5 (75), Medicine +10 (70)
Intense Training (EN)
Level 12
Energy Weapons +7 (72), Repair +10 (62), Melee Weapons +5 (80)
Life Giver
Level 13
Energy Weapons +3 (75), Repair +8 (70), Barter +1 (25), Melee Weapons +5 (85), Medicine +5 (75)
Fast Metabolism
Power Armor Training
Barkskin
Level 14
Science +7 (82), Melee Weapons +15 (100)
Cyborg
Level 15
Energy Weapons +5 (90), Science +8 (90), Medicine +9 (84)
Lawbringer
Level 16
Barter +1 (26), Science +5 (95), Medicine +16 (100)
Better Criticals
Level 17
Energy Weapons +10 (100), Repair +5 (77), Barter +2 (28), Science +5 (100)
Intense Training (IN)
Level 18
Repair +23 (100)
Intense Training (EN)
Level 19
Lockpick +16 (34), Barter +7 (35)
Intense Training (EN)
Level 20
Lockpick +16 (50), Barter +7 (42)
Solar Powered