Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess (2)
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Daddy's Boy/Girl
Dream Crusher
Educated
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Hematophage
Intense Training (5)
Life Giver
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Silent Running
Sniper
Superior Defender
Swift Learner
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 8 EN 8 CH 1 IN 9 AG 8 LK 1
Small Guns, Sneak, and Lockpick
Level 2
Sneak +6 (42), Small Guns +7 (43), Lockpick +6 (40)
Intense Training (AG)
Bobblehead (Perception)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Small Guns)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Sneak +6 (60), Small Guns +5 (65), Lockpick +8 (60), Repair +1 (39)
Gun Nut
Level 4
Sneak +10 (70), Small Guns +5 (70), Lockpick +5 (65)
Educated
Level 5
Repair +21 (60), Medicine +2 (35)
Comprehension
Level 6
Lockpick +5 (70), Repair +10 (70), Medicine +8 (43)
Bloody Mess
Level 7
Lockpick +5 (75), Repair +10 (80), Medicine +8 (51)
Bloody Mess
Level 8
Medicine +23 (74)
Commando
Tumblers Today => Lockpick +2 (77)
Tumblers Today => Lockpick +2 (79)
Tumblers Today => Lockpick +2 (81)
Tumblers Today => Lockpick +2 (83)
Tumblers Today => Lockpick +2 (85)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Level 9
Sneak +10 (80), Small Guns +10 (80), Science +3 (36)
Toughness
Level 10
Energy Weapons +4 (35), Speech +2 (19), Explosives +4 (35), Barter +3 (20), Medicine +6 (80), Big Guns +4 (35)
Finesse
Level 11
Energy Weapons +1 (36), Unarmed +5 (38), Speech +1 (20), Explosives +1 (36), Barter +7 (27), Science +6 (42), Melee Weapons +1 (26), Big Guns +1 (38)
Intense Training (EN)
Level 12
Explosives +23 (59)
Silent Running
Level 13
Melee Weapons +23 (49)
Sniper
Level 14
Unarmed +2 (40), Speech +20 (40), Melee Weapons +1 (50)
Life Giver
Level 15
Science +23 (65)
Gunslinger
Level 16
Barter +23 (50)
Tag! (Big Guns)
Level 17
Energy Weapons +15 (51), Speech +8 (48)
Action Boy/Girl
Level 18
Energy Weapons +9 (60), Speech +1 (49), Explosives +6 (65), Big Guns +7 (60)
Concentrated Fire
Level 19
Unarmed +12 (52), Speech +11 (60)
Intense Training (PE)
Level 20
Barter +11 (61), Melee Weapons +12 (62)
Grim Reaper's Sprint
Level 21
Energy Weapons +4 (66), Barter +9 (70), Big Guns +10 (70)
Swift Learner
Level 22
Energy Weapons +4 (80), Unarmed +3 (55), Explosives +3 (70), Science +5 (70), Melee Weapons +8 (70)
Cyborg
Level 23
Unarmed +13 (68), Speech +10 (70)
Gun Nut
Level 24
Unarmed +12 (82), Speech +11 (89)
No Weaknesses
Level 25
Speech +1 (90), Science +13 (85), Melee Weapons +8 (80), Big Guns +1 (73)
Gun Nut
Level 26
Unarmed +10 (92), Explosives +8 (80), Science +5 (90)
Intense Training (LK)
Level 27
Energy Weapons +3 (85), Explosives +10 (90), Medicine +8 (90), Big Guns +2 (75)
Intense Training (CH)
Level 28
Barter +8 (88), Big Guns +15 (90)
Better Criticals
Level 29
Energy Weapons +1 (86), Barter +12 (100), Big Guns +10 (100)
Daddy's Boy/Girl
Level 30
Energy Weapons +9 (97), Unarmed +8 (100), Speech +3 (100), Explosives +3 (95)
Almost Perfect
Duck and Cover! => Explosives +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Power Armor Training
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
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