Level 1
ST 6 PE 7 EN 5 CH 1 IN 7 AG 7 LK 7
Sneak, Small Guns, and Repair
Level 2
Sneak +5 (40), Small Guns +5 (45), Energy Weapons +1 (21), Repair +5 (45), Science +1 (21)
Gun Nut
Level 3
Sneak +5 (45), Small Guns +5 (55), Energy Weapons +1 (22), Repair +5 (55), Science +1 (22)
Gun Nut
Level 4
Sneak +5 (50), Small Guns +5 (60), Energy Weapons +1 (23), Repair +5 (60), Science +1 (23)
Educated
Level 5
Sneak +5 (55), Small Guns +5 (70), Energy Weapons +1 (24), Lockpick +1 (21), Repair +5 (70), Explosives +1 (21), Science +1 (24), Medicine +1 (21)
Gun Nut
Level 6
Sneak +5 (60), Small Guns +5 (75), Energy Weapons +1 (25), Lockpick +1 (22), Repair +5 (75), Explosives +1 (22), Science +1 (25), Medicine +1 (22)
Gunslinger
Level 7
Sneak +5 (65), Small Guns +5 (80), Energy Weapons +5 (30), Repair +5 (80)
Comprehension
Level 8
Sneak +5 (70), Small Guns +5 (85), Repair +5 (85), Science +5 (30)
Strong Back
Level 9
Sneak +5 (75), Small Guns +5 (90), Lockpick +1 (23), Speech +2 (10), Repair +5 (90), Explosives +1 (23), Medicine +1 (23)
Bloody Mess
Level 10
Sneak +5 (80), Small Guns +5 (95), Lockpick +1 (24), Repair +5 (95), Explosives +1 (24), Medicine +1 (24), Big Guns +2 (18)
Finesse
Level 11
Sneak +5 (85), Small Guns +5 (100), Lockpick +1 (25), Repair +5 (100), Explosives +1 (25), Medicine +1 (25), Big Guns +2 (20)
Mysterious Stranger
Level 12
Sneak +5 (90), Lockpick +5 (30), Explosives +5 (30), Medicine +5 (30)
Sniper
Level 13
Energy Weapons +2 (32), Lockpick +2 (32), Speech +5 (15), Explosives +2 (32), Science +5 (35), Medicine +2 (32), Big Guns +2 (22)
Silent Running
Level 14
Energy Weapons +3 (35), Lockpick +3 (35), Speech +5 (20), Explosives +3 (35), Medicine +3 (35), Big Guns +3 (25)
Lawbringer
Level 15
Energy Weapons +1 (36), Lockpick +1 (36), Explosives +1 (36), Science +5 (40), Melee Weapons +2 (20), Medicine +5 (40), Big Guns +5 (30)
Fast Metabolism
Level 16
Energy Weapons +4 (40), Lockpick +2 (38), Speech +5 (25), Explosives +4 (40), Science +5 (45)
Action Boy/Girl
Level 17
Science +20 (65)
Better Criticals
Level 18
Energy Weapons +20 (60)
Daddy's Boy/Girl
Level 19
Lockpick +4 (42), Speech +2 (27), Explosives +2 (42), Big Guns +12 (42)
Concentrated Fire
Level 20
Energy Weapons +8 (68), Lockpick +3 (45), Speech +3 (30), Explosives +3 (45), Big Guns +3 (45)
Grim Reaper's Sprint
Level 21
Lockpick +5 (50), Explosives +5 (50), Medicine +5 (55), Big Guns +5 (50)
Daddy's Boy/Girl
Level 22
Science +20 (100)
Daddy's Boy/Girl
Level 23
Energy Weapons +8 (76), Explosives +6 (56), Big Guns +6 (56)
Puppies!
Level 24
Energy Weapons +4 (90), Lockpick +2 (52), Unarmed +4 (20), Explosives +4 (60), Barter +2 (10), Big Guns +4 (60)
Cyborg
Level 25
Energy Weapons +10 (100), Explosives +5 (65), Big Guns +5 (65)
Commando
Level 26
Explosives +10 (75), Big Guns +10 (75)
Warmonger
Level 27
Speech +20 (50)
Nerves of Steel
Level 28
Lockpick +3 (55), Explosives +5 (80), Big Guns +12 (87)
Party Boy/Girl
Level 29
Lockpick +5 (60), Speech +10 (60), Big Guns +5 (92)
Explorer
Level 30
Lockpick +5 (70), Unarmed +1 (30), Speech +3 (80), Barter +3 (30), Melee Weapons +3 (30), Medicine +5 (70)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Bobblehead (Explosives)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (99)
Paradise Lost => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Duck and Cover! => Explosives +2 (100)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Barter)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Dean's Electronics => Repair +2 (100)