Strength
7
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
10%
 
Hit Points
260
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
25
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
55
 
Medicine
56
 
Melee Weapons
19
 
Repair
56
 
Science
55
 
Small Guns
56
 
Sneak
15
 
Speech
25
 
Unarmed
15
 
Comprehension
Educated
Gun Nut (3)
Toughness
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Small Guns, Science, and Lockpick
Level 2
Repair +7 (35), Explosives +10 (25), Medicine +2 (25)
Gun Nut
Bobblehead (Intelligence)
Level 3
Small Guns +5 (45), Lockpick +10 (40), Repair +3 (45), Medicine +2 (29)
Gun Nut
Level 4
Lockpick +10 (50), Science +10 (50)
Educated
Level 5
Small Guns +5 (50), Speech +6 (21), Repair +5 (50), Barter +6 (21), Medicine +1 (30)
Comprehension
Bobblehead (Strength)
Level 6
Speech +4 (25), Barter +4 (25), Medicine +15 (45)
Gun Nut
Level 7
Small Guns +1 (56), Lockpick +5 (55), Repair +1 (56), Science +5 (55), Medicine +11 (56)
Toughness
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