Level 1
ST 5 PE 5 EN 6 CH 3 IN 9 AG 7 LK 5
Sneak, Small Guns, and Melee Weapons
Level 2
Sneak +1 (35), Small Guns +1 (35), Lockpick +1 (16), Repair +7 (30), Science +2 (25), Medicine +7 (30)
Lady Killer/Black Widow
Level 3
Sneak +5 (40), Small Guns +5 (40), Lockpick +9 (25)
Swift Learner
Level 4
Unarmed +3 (20), Repair +10 (40), Barter +3 (14), Big Guns +3 (20)
Educated
Level 5
Speech +1 (12), Barter +1 (15), Melee Weapons +10 (40), Medicine +10 (40)
Comprehension
Level 6
Lockpick +15 (40), Speech +2 (14), Science +5 (30)
Gunslinger
Level 7
Speech +1 (15), Barter +11 (26), Science +10 (40)
Toughness
Bobblehead (Science)
Level 8
Energy Weapons +1 (16), Speech +1 (16), Explosives +1 (16), Barter +14 (40), Big Guns +5 (25)
Commando
Bobblehead (Lockpick)
Bobblehead (Medicine)
Level 9
Speech +7 (23), Big Guns +15 (40)
Strong Back
Bobblehead (Melee Weapons)
Bobblehead (Big Guns)
Bobblehead (Repair)
Level 10
Energy Weapons +4 (20), Speech +17 (40), Explosives +1 (17)
Finesse
Level 11
Energy Weapons +20 (40), Explosives +2 (19)
Iron Fist
Guns and Bullets => Small Guns +2 (42)
Guns and Bullets => Small Guns +2 (44)
Guns and Bullets => Small Guns +2 (46)
Guns and Bullets => Small Guns +2 (48)
Guns and Bullets => Small Guns +2 (50)
Guns and Bullets => Small Guns +2 (52)
Guns and Bullets => Small Guns +2 (54)
Guns and Bullets => Small Guns +2 (56)
Guns and Bullets => Small Guns +2 (58)
Guns and Bullets => Small Guns +2 (60)
Guns and Bullets => Small Guns +2 (62)
Guns and Bullets => Small Guns +2 (64)
Guns and Bullets => Small Guns +2 (66)
Guns and Bullets => Small Guns +2 (68)
Guns and Bullets => Small Guns +2 (70)
Level 12
Unarmed +20 (40), Explosives +2 (21)
Fast Metabolism
Ant Sight
Level 13
Sneak +5 (45), Explosives +17 (40)
Sniper
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Explosives)
Bobblehead (Small Guns)
Level 14
Sneak +5 (70), Repair +10 (60), Science +5 (55), Medicine +2 (52)
Silent Running
Level 15
Lockpick +18 (70), Medicine +3 (55), Big Guns +1 (51)
Light Step
Level 16
Sneak +5 (75), Explosives +10 (60), Science +5 (60), Medicine +1 (56), Big Guns +1 (52)
Action Boy/Girl
Wired Reflexes
Level 17
Lockpick +5 (75), Repair +10 (70), Medicine +4 (60), Big Guns +3 (55)
Life Giver
Level 18
Energy Weapons +3 (55), Repair +4 (74), Science +15 (75)
Pyromaniac
Level 19
Sneak +5 (80), Repair +6 (80), Melee Weapons +1 (51), Medicine +10 (70)
Cyborg
Level 20
Barter +10 (60), Melee Weapons +2 (53), Medicine +5 (75), Big Guns +5 (60)
Grim Reaper's Sprint
Grognak the Barbarian => Melee Weapons +2 (55)
Grognak the Barbarian => Melee Weapons +2 (57)
Grognak the Barbarian => Melee Weapons +2 (59)
Grognak the Barbarian => Melee Weapons +2 (61)
Grognak the Barbarian => Melee Weapons +2 (63)
Grognak the Barbarian => Melee Weapons +2 (65)
Grognak the Barbarian => Melee Weapons +2 (67)
Grognak the Barbarian => Melee Weapons +2 (69)
Grognak the Barbarian => Melee Weapons +2 (71)
Grognak the Barbarian => Melee Weapons +2 (73)
Grognak the Barbarian => Melee Weapons +2 (75)
Grognak the Barbarian => Melee Weapons +2 (77)
Grognak the Barbarian => Melee Weapons +2 (79)
Grognak the Barbarian => Melee Weapons +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
Level 21
Energy Weapons +5 (70), Speech +7 (57), Big Guns +10 (70)
Ninja
Power Armor Training
Rad Regeneration
Barkskin
Bobblehead (Luck)
Level 22
Lockpick +5 (80), Unarmed +2 (52), Speech +3 (60), Melee Weapons +1 (82), Medicine +1 (92), Big Guns +10 (80)
Better Criticals
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Paradise Lost => Speech +2 (62)
Lying, Congressional Style => Speech +2 (64)
Lying, Congressional Style => Speech +2 (66)
Lying, Congressional Style => Speech +2 (68)
Lying, Congressional Style => Speech +2 (70)
Level 23
Lockpick +10 (90), Unarmed +2 (54), Explosives +10 (70)
Rad Resistance
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 24
Unarmed +10 (80), Speech +10 (80), Melee Weapons +2 (84)
Paralyzing Palm
Level 25
Lockpick +1 (91), Barter +10 (80), Science +5 (80), Melee Weapons +6 (90)
Iron Fist
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Level 26
Energy Weapons +10 (80), Lockpick +1 (92), Unarmed +1 (81), Explosives +10 (80)
Nerves of Steel
Level 27
Lockpick +8 (100), Unarmed +4 (85), Science +10 (90)
Iron Fist
Level 28
Sneak +2 (82), Barter +10 (90), Science +10 (100)
Intense Training (EN)
Level 29
Sneak +2 (84), Energy Weapons +10 (90), Unarmed +3 (90), Explosives +7 (87)
Rad Absorption
Level 30
Sneak +2 (92), Energy Weapons +2 (100), Unarmed +3 (99), Speech +2 (96), Explosives +3 (98), Barter +10 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Pitt Fighter
Lying, Congressional Style => Speech +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)