Level 1
ST 5 PE 4 EN 9 CH 1 IN 7 AG 7 LK 7
Speech, Lockpick, and Repair
Bobblehead (Medicine)
Level 2
Lockpick +1 (30), Unarmed +1 (25), Explosives +6 (20), Melee Weapons +8 (26), Big Guns +1 (25)
Intense Training (ST)
Level 3
Small Guns +5 (25), Speech +2 (25), Science +10 (30)
Intense Training (ST)
Level 4
Unarmed +5 (30), Science +5 (35), Melee Weapons +7 (35)
Educated
Level 5
Lockpick +5 (35), Explosives +5 (25), Science +5 (40), Medicine +5 (35)
Entomologist
Level 6
Sneak +5 (25), Small Guns +10 (35), Lockpick +2 (37), Unarmed +3 (33)
Bloody Mess
Level 7
Small Guns +5 (40), Lockpick +3 (40), Unarmed +7 (40), Repair +1 (36), Explosives +4 (29)
Toughness
Level 8
Repair +4 (40), Explosives +6 (35), Melee Weapons +5 (40), Medicine +5 (40)
Gunslinger
Level 9
Sneak +10 (35), Speech +5 (30), Explosives +5 (40)
Commando
Level 10
Sneak +5 (40), Energy Weapons +10 (24), Big Guns +5 (30)
Finesse
Level 11
Energy Weapons +10 (34), Speech +10 (40)
Comprehension
Level 12
Sneak +1 (41), Small Guns +1 (41), Energy Weapons +6 (40), Repair +1 (41), Melee Weapons +1 (41), Big Guns +10 (40)
Cannibal
Ant Sight
Level 13
Sneak +9 (60), Energy Weapons +3 (45), Unarmed +5 (45), Big Guns +3 (43)
Silent Running
Level 14
Repair +3 (44), Explosives +3 (45), Science +10 (50), Melee Weapons +4 (45)
Adamantium Skeleton
Bobblehead (Perception)
Bobblehead (Luck)
Level 15
Small Guns +1 (42), Energy Weapons +3 (50), Lockpick +6 (50), Explosives +3 (50), Big Guns +7 (50)
Sniper
Level 16
Small Guns +3 (45), Unarmed +5 (50), Speech +1 (41), Repair +1 (45), Melee Weapons +5 (50), Medicine +5 (45)
Robotics Expert
Bobblehead (Explosives)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Melee Weapons)
Level 17
Energy Weapons +1 (51), Lockpick +5 (55), Speech +9 (50), Medicine +5 (50)
Pyromaniac
Bobblehead (Strength)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Dean's Electronics => Repair +2 (57)
Dean's Electronics => Repair +2 (59)
Dean's Electronics => Repair +2 (61)
Dean's Electronics => Repair +2 (63)
Dean's Electronics => Repair +2 (65)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Grognak the Barbarian => Melee Weapons +2 (64)
Grognak the Barbarian => Melee Weapons +2 (66)
Grognak the Barbarian => Melee Weapons +2 (68)
Grognak the Barbarian => Melee Weapons +2 (70)
Grognak the Barbarian => Melee Weapons +2 (72)
Guns and Bullets => Small Guns +2 (47)
Guns and Bullets => Small Guns +2 (49)
Guns and Bullets => Small Guns +2 (51)
Guns and Bullets => Small Guns +2 (53)
Guns and Bullets => Small Guns +2 (55)
Lying, Congressional Style => Speech +2 (52)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
Lying, Congressional Style => Speech +2 (58)
Lying, Congressional Style => Speech +2 (60)
Paradise Lost => Speech +2 (62)
Nikola Tesla and You => Energy Weapons +2 (53)
Nikola Tesla and You => Energy Weapons +2 (55)
Nikola Tesla and You => Energy Weapons +2 (57)
Pugilism Illustrated => Unarmed +2 (52)
Nikola Tesla and You => Energy Weapons +2 (59)
Nikola Tesla and You => Energy Weapons +2 (61)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (10)
Tales of a Junktown Jerky Vendor => Barter +2 (12)
Tales of a Junktown Jerky Vendor => Barter +2 (14)
Tales of a Junktown Jerky Vendor => Barter +2 (16)
Tales of a Junktown Jerky Vendor => Barter +2 (18)
Nikola Tesla and You => Energy Weapons +2 (63)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (56)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (58)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (60)
Tumblers Today => Lockpick +2 (57)
Tumblers Today => Lockpick +2 (59)
Tumblers Today => Lockpick +2 (61)
Tumblers Today => Lockpick +2 (63)
Tumblers Today => Lockpick +2 (65)
Level 18
Energy Weapons +7 (80), Lockpick +5 (70), Melee Weapons +3 (75), Big Guns +5 (65)
Cyborg
Level 19
Unarmed +10 (70), Speech +8 (70), Repair +2 (67)
Light Step
Level 20
Small Guns +5 (60), Unarmed +1 (71), Speech +1 (71), Repair +3 (70), Medicine +5 (65), Big Guns +5 (70)
Better Criticals
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Barter)
Bobblehead (Intelligence)