Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
89
 
Big Guns
89
 
Energy Weapons
83
 
Explosives
87
 
Lockpick
95
 
Medicine
78
 
Melee Weapons
86
 
Repair
91
 
Science
91
 
Small Guns
93
 
Sneak
93
 
Speech
75
 
Unarmed
86
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Concentrated Fire
Cyborg
Demolition Expert (3)
Educated
Entomologist
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Intense Training
Lady Killer/Black Widow
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Pyromaniac
Quantum Chemist
Robotics Expert
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Level 1
ST 5 PE 5 EN 5 CH 5 IN 8 AG 7 LK 5
Explosives, Lockpick, and Speech
Bobblehead (Medicine)
Ant Sight
Ghoul Ecology
Level 2
Small Guns +5 (24), Repair +9 (30), Science +4 (25)
Intense Training (LK)
Level 3
Small Guns +18 (42)
Lady Killer/Black Widow
Level 4
Small Guns +18 (60)
Educated
Level 5
Small Guns +6 (66), Science +15 (40)
Entomologist
Level 6
Small Guns +9 (75), Lockpick +2 (34), Science +10 (50)
Bloody Mess
Level 7
Sneak +5 (24), Lockpick +16 (50)
Toughness
Level 8
Sneak +1 (25), Repair +20 (50)
Gunslinger
Level 9
Sneak +21 (46)
Commando
Level 10
Sneak +4 (50), Lockpick +17 (67)
Finesse
Level 11
Lockpick +8 (75), Science +13 (63)
Strong Back
Level 12
Science +12 (75), Medicine +9 (40)
Silent Running
Level 13
Sneak +15 (75), Medicine +6 (46)
Sniper
Level 14
Medicine +21 (67)
Cyborg
Level 15
Repair +16 (66), Medicine +5 (72)
Robotics Expert
Level 16
Energy Weapons +21 (48)
Better Criticals
Level 17
Energy Weapons +12 (60), Repair +9 (75)
Action Boy/Girl
Level 18
Energy Weapons +10 (70), Explosives +11 (43)
Concentrated Fire
Level 19
Speech +4 (34), Explosives +17 (60)
Pyromaniac
Level 20
Unarmed +5 (20), Speech +16 (50)
Grim Reaper's Sprint
Level 21
Unarmed +21 (41)
Demolition Expert
Level 22
Unarmed +21 (62)
Demolition Expert
Level 23
Unarmed +2 (64), Melee Weapons +19 (34)
Demolition Expert
Level 24
Melee Weapons +21 (55)
Paralyzing Palm
Level 25
Speech +3 (53), Barter +9 (24), Melee Weapons +9 (64)
Quantum Chemist
Level 26
Barter +6 (30), Big Guns +15 (30)
Nerves of Steel
Level 27
Barter +21 (51)
Ninja
Level 28
Big Guns +21 (51)
Fast Metabolism
Level 29
Explosives +3 (63), Barter +9 (60), Big Guns +9 (60)
Adamantium Skeleton
Level 30
Energy Weapons +3 (81), Explosives +4 (75), Barter +7 (77), Big Guns +7 (77)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Barkskin
Booster Shot
Pitt Fighter
Superior Defender
Zombier, over 10 years ago:
Some considrations about my char:

The main goal here is reach level 30 without go deep in the main quest line ("Galaxy News Radio" was the last until there), don't do any add-ons (see item 6) and avoid the downtown ("Washington DC" and "Arlington district") (see item 3).

1- I play in Hard mode. It's means, save the game a lot.
2- I'm a scarvenger, so I clean the area for custom weapons and skills book everywhere I go. And also loof for every unique weapons.
3- I like to explorer, I look for every place on map, unmarked places and any interesting places. And I'm counting on this when I reach level 30, I did it once, avoinding only Washington DC and "Arlington district", I got around 15 skills book for each skills, and Medicine was 22, thats why Medicine ends on 78. I went there only to make few quests ("Galaxy News Radio", because I like to listen the radio everywhere; "Reilly's Rangers", to get the armor; "You Gotta Shoot 'Em in the Head", to get the armor, I went to the fort before give 'Mister Crowley' the keys. The funny of this is that after some days, he will chase you and he will be hostile. He appeared in my house once, other, on my way to 'Bethesda Ruins'; "Jiggs' Loot", because the weapon 'Xuanlong assault rifle'; "Stealing Independence", because of 'Sydney's 10mm "Ultra" SMG')
4- I choosed "Intense Trainning" on lucky on level 2 because 'Lucky 8-ball' isn't here (yet, I hope), so, when it is

ready here, I'll have to choose another SPECIAL, and it will affect skills and perks to choose, for example, if I

choose ENDURANCE, I can take "Lifegiver".
5- Speech, it is on 75 because I'm counting with 'Yew's bear charm', during "Oasis" quest. It gives us +10 on speech. But it is not here yet also.
6- I didn't any add-ons and I won't until level 30, for this planning, but they give us a lot of xp. If you look for reach level 30 soon, you can try do them as soon as you can. But I got really boring playing when I did this, so I won't do any, only go to "Point Lookout" to get "Ghoul Ecology" perk (you need only to read a book for this). There is a glitch on this perk, and it affect everything you hit, and make you very stronger because of that, so I usually go there soon as I can, trought the river.
7-I used exploit about caps (buy a poor condition weapon and get a good one), but this time I'm planning to don't use it. So, if you will use, maybe "Adamantium Skeleton" and "Fast Metabolism" are unnecessary.
8- If the webdesigner of this site make the changes for the itens 4 and 5, I'll make another planning here. I sent an e-mail already.

Check http://fallout.wikia.com/ for more info.
I think that's all.
Sorry about my English.

Enjoy
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