Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
4
 
Intelligence
6
 
Agility
6
 
Luck
7
 
Action Points
77
 
Carry Weight
210
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.0
 
Skill Points
16
 
Barter
14
 
Big Guns
18
 
Energy Weapons
18
 
Explosives
20
 
Lockpick
33
 
Medicine
20
 
Melee Weapons
33
 
Repair
30
 
Science
33
 
Small Guns
18
 
Sneak
18
 
Speech
14
 
Unarmed
18
 
Intense Training
Level 1
ST 6 PE 6 EN 6 CH 4 IN 6 AG 5 LK 7
Lockpick, Melee Weapons, and Science
Level 2
Repair +12 (30), Explosives +2 (20), Medicine +2 (20)
Intense Training (AG)
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