Level 1
ST 5 PE 5 EN 6 CH 5 IN 5 AG 8 LK 6
Energy Weapons, Lockpick, and Sneak
Level 2
Sneak +5 (46), Energy Weapons +5 (35), Lockpick +5 (40)
Thief
Level 3
Sneak +4 (55), Energy Weapons +10 (45), Lockpick +1 (46)
Thief
Level 4
Sneak +5 (60), Energy Weapons +5 (50), Lockpick +5 (51)
Comprehension
Big Book of Science => Science +2 (17)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (17)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Bobblehead (Agility)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Bobblehead (Luck)
Bobblehead (Endurance)
Bobblehead (Strength)
Bobblehead (Perception)
Ant Might
Level 5
Sneak +1 (80), Energy Weapons +10 (73), Lockpick +4 (68)
Educated
Level 6
Sneak +5 (85), Energy Weapons +5 (78), Lockpick +2 (70), Repair +6 (22)
Bloody Mess
Bobblehead (Repair)
Level 7
Sneak +5 (90), Energy Weapons +7 (85), Repair +6 (38)
Toughness
Level 8
Energy Weapons +5 (92), Lockpick +10 (82), Repair +3 (41)
Intense Training (PE)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Medicine)
Level 9
Sneak +5 (97), Energy Weapons +3 (95), Lockpick +5 (87), Speech +1 (19), Repair +5 (48)
Intense Training (AG)
Level 10
Sneak +3 (100), Energy Weapons +5 (100), Lockpick +11 (98)
Finesse
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Wired Reflexes
Barkskin
Level 11
Lockpick +2 (100), Repair +2 (50), Medicine +15 (45)
Commando
Superior Defender
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Dean's Electronics => Repair +2 (52)
Level 12
Big Guns +19 (49)
Silent Running