Strength
5
 
Perception
6
 
Endurance
9
 
Charisma
6
 
Intelligence
9
 
Agility
3
 
Luck
7
 
Action Points
71
 
Carry Weight
250
 
Critical Chance
12%
 
Dmg Resist
10%
 
Hit Points
380
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
27
 
Big Guns
87
 
Energy Weapons
18
 
Explosives
20
 
Lockpick
70
 
Medicine
50
 
Melee Weapons
16
 
Repair
75
 
Science
55
 
Small Guns
14
 
Sneak
16
 
Speech
75
 
Unarmed
41
 
Ant Might
Comprehension
Educated
Finesse
Intense Training (3)
Size Matters (2)
Strong Back
Toughness
Level 1
ST 3 PE 4 EN 8 CH 6 IN 9 AG 3 LK 7
Speech, Unarmed, and Lockpick
Level 2
Speech +12 (45), Barter +7 (25)
Intense Training (PE)
Bobblehead (Strength)
Bobblehead (Medicine)
Level 3
Repair +6 (30), Science +2 (26), Big Guns +11 (35)
Intense Training (EN)
Level 4
Lockpick +4 (35), Repair +6 (36), Science +4 (30), Big Guns +5 (40)
Educated
Level 5
Speech +5 (50), Repair +7 (43), Big Guns +10 (50)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (14)
Chinese Army: Special Ops Training Manual => Sneak +2 (16)
Duck and Cover! => Explosives +2 (18)
Lying, Congressional Style => Speech +2 (52)
Pugilism Illustrated => Unarmed +2 (41)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Level 6
Lockpick +5 (40), Speech +2 (54), Repair +7 (50), Medicine +3 (37), Big Guns +5 (55)
Toughness
Ant Might
Dean's Electronics => Repair +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (57)
Guns and Bullets => Small Guns +2 (14)
Level 7
Lockpick +5 (47), Speech +6 (60), Repair +3 (55), Science +5 (35), Medicine +3 (40)
Intense Training (PE)
Level 8
Lockpick +3 (50), Speech +4 (64), Repair +5 (60), Science +5 (40), Medicine +5 (45)
Size Matters
Level 9
Lockpick +10 (60), Repair +2 (62), Science +5 (45), Medicine +5 (50)
Strong Back
Level 10
Lockpick +3 (63), Speech +6 (70), Repair +8 (70), Science +5 (50)
Finesse
Level 11
Lockpick +7 (70), Speech +5 (75), Repair +5 (75), Science +5 (55)
Size Matters
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