Strength
6
 
Perception
4
 
Endurance
7
 
Charisma
5
 
Intelligence
9
 
Agility
4
 
Luck
5
 
Action Points
73
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
3.0
 
Skill Points
19
 
Barter
15
 
Big Guns
19
 
Energy Weapons
13
 
Explosives
14
 
Lockpick
28
 
Medicine
23
 
Melee Weapons
17
 
Repair
38
 
Science
23
 
Small Guns
13
 
Sneak
28
 
Speech
15
 
Unarmed
19
 
Level 1
ST 6 PE 4 EN 7 CH 5 IN 9 AG 4 LK 5
Repair, Sneak, and Lockpick
Duck and Cover! => Explosives +1 (14)
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