Strength
7
 
Perception
8
 
Endurance
8
 
Charisma
8
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
81
 
Carry Weight
270
 
Critical Chance
13%
 
Dmg Resist
0%
 
Hit Points
480
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
82
 
Big Guns
87
 
Energy Weapons
87
 
Explosives
82
 
Lockpick
87
 
Medicine
75
 
Melee Weapons
30
 
Repair
85
 
Science
80
 
Small Guns
82
 
Sneak
37
 
Speech
78
 
Unarmed
32
 
Bloody Mess
Comprehension
Educated
Finesse
Grim Reaper's Sprint
Gun Nut
Intense Training (10)
Life Giver
Strong Back
Tag!
Level 1
ST 5 PE 5 EN 6 CH 5 IN 9 AG 5 LK 5
Small Guns, Lockpick, and Repair
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Small Guns +5 (37), Lockpick +5 (35), Explosives +10 (25)
Intense Training (AG)
Level 3
Small Guns +7 (44), Repair +4 (44), Medicine +9 (44)
Intense Training (PE)
Level 4
Small Guns +6 (50), Speech +1 (16), Repair +6 (50), Barter +1 (16), Medicine +6 (50)
Educated
Level 5
Energy Weapons +4 (21), Lockpick +3 (40), Speech +4 (20), Explosives +3 (30), Barter +5 (21), Big Guns +4 (21)
Comprehension
Level 6
Energy Weapons +8 (29), Barter +7 (28), Big Guns +8 (29)
Bloody Mess
Level 7
Energy Weapons +4 (33), Explosives +3 (33), Barter +5 (35), Science +7 (32), Big Guns +4 (33)
Intense Training (CH)
Level 8
Energy Weapons +5 (38), Explosives +5 (38), Barter +3 (38), Science +5 (37), Big Guns +5 (38)
Strong Back
Level 9
Energy Weapons +4 (42), Lockpick +2 (42), Explosives +4 (42), Barter +4 (42), Science +5 (42), Big Guns +4 (42)
Intense Training (LK)
Level 10
Energy Weapons +3 (45), Lockpick +8 (50), Explosives +3 (45), Barter +3 (45), Science +3 (45), Big Guns +3 (45)
Finesse
Level 11
Energy Weapons +5 (50), Explosives +3 (48), Barter +5 (50), Science +5 (50), Big Guns +5 (50)
Intense Training (ST)
Level 12
Small Guns +2 (52), Energy Weapons +2 (52), Lockpick +2 (52), Speech +3 (25), Repair +2 (52), Explosives +4 (52), Barter +2 (52), Science +2 (52), Medicine +2 (52), Big Guns +2 (52)
Life Giver
Level 13
Energy Weapons +1 (54), Lockpick +1 (54), Speech +15 (41), Repair +1 (54), Explosives +1 (54), Barter +1 (54), Science +1 (54), Medicine +1 (54), Big Guns +1 (54)
Intense Training (LK)
Level 14
Small Guns +2 (57), Energy Weapons +1 (55), Lockpick +1 (55), Speech +13 (54), Repair +1 (55), Explosives +1 (55), Barter +1 (55), Science +1 (55), Medicine +1 (55), Big Guns +1 (55)
Intense Training (AG)
Level 15
Small Guns +3 (60), Energy Weapons +5 (62), Speech +1 (55), Explosives +4 (61), Barter +5 (60), Big Guns +5 (60)
Intense Training (PE)
Level 16
Lockpick +3 (60), Speech +5 (60), Repair +5 (60), Science +5 (60), Medicine +5 (75)
Tag! (Medicine)
Level 17
Energy Weapons +3 (65), Lockpick +5 (65), Repair +1 (61), Explosives +4 (65), Barter +5 (67), Big Guns +5 (65)
Intense Training (CH)
Level 18
Sneak +5 (25), Small Guns +5 (65), Speech +3 (65), Repair +4 (65), Barter +1 (68), Science +5 (65)
Intense Training (EN)
Level 19
Energy Weapons +5 (70), Lockpick +5 (70), Repair +3 (73), Explosives +5 (70), Barter +2 (70), Big Guns +3 (70)
Gun Nut
Level 20
Energy Weapons +5 (75), Lockpick +5 (75), Speech +1 (66), Repair +2 (75), Science +5 (70), Big Guns +5 (75)
Grim Reaper's Sprint
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
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