Strength
5
 
Perception
10
 
Endurance
10
 
Charisma
3
 
Intelligence
10
 
Agility
10
 
Luck
7
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
12%
 
Dmg Resist
18%
 
Hit Points
430
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
82
 
Big Guns
71
 
Energy Weapons
86
 
Explosives
72
 
Lockpick
52
 
Medicine
74
 
Melee Weapons
32
 
Repair
40
 
Science
54
 
Small Guns
66
 
Sneak
61
 
Speech
44
 
Unarmed
41
 
Ant Might
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Finesse
Hematophage
Intense Training (7)
Pitt Fighter
Power Armor Training
Rad Regeneration
Rad Resistance
Strong Back
Toughness
Wired Reflexes
Level 1
ST 3 PE 9 EN 9 CH 2 IN 9 AG 7 LK 1
Medicine, Small Guns, Speech
Level 2
Small Guns +5 (37), Energy Weapons +1 (22), Lockpick +2 (23), Unarmed +1 (22), Speech +1 (23), Sneak +3 (20), Barter +4 (11), Big Guns +1 (22), Medicine +1 (37)
Intense Training (LK)
Bobblehead (Strength)
Level 3
Energy Weapons +2 (24), Lockpick +6 (29), Unarmed +2 (24), Speech +3 (26), Sneak +2 (24), Explosives +1 (22), Melee Weapons +1 (12), Big Guns +1 (23), Medicine +1 (38)
Intense Training (AG)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Level 4
Small Guns +4 (43), Energy Weapons +3 (29), Lockpick +1 (32), Unarmed +1 (27), Speech +1 (29), Repair +1 (22), Explosives +1 (25), Barter +3 (16), Melee Weapons +1 (13), Big Guns +1 (26), Medicine +2 (40)
Comprehension
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Barkskin
Booster Shot
Covert Ops
Power Armor Training
Auto Expert
Pitt Fighter
Hematophage
Rad Regeneration
Wired Reflexes
Level 5
Small Guns +1 (60), Energy Weapons +1 (31), Lockpick +1 (47), Unarmed +1 (39), Speech +1 (41), Sneak +1 (38), Repair +1 (36), Explosives +1 (37), Barter +1 (28), Science +1 (38), Melee Weapons +1 (27), Big Guns +8 (45), Medicine +1 (54)
Intense Training (LK)
Big Book of Science => Science +2 (40)
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Big Book of Science => Science +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Dean's Electronics => Repair +2 (38)
Level 6
Small Guns +2 (64), Lockpick +3 (50), Speech +1 (42), Sneak +9 (59), Explosives +2 (39), Melee Weapons +3 (30)
Intense Training (AG)
Level 7
Barter +20 (49)
Intense Training (LK)
Level 8
Energy Weapons +14 (46), Explosives +2 (42), Barter +2 (51), Big Guns +2 (48)
Intense Training (LK)
Level 9
Explosives +1 (44), Barter +19 (71)
Intense Training (LK)
Level 10
Barter +11 (82), Big Guns +9 (58)
Bloody Mess
Level 11
Energy Weapons +7 (54), Big Guns +13 (71)
Rad Resistance
Level 12
Energy Weapons +20 (74)
Toughness
Level 13
Energy Weapons +12 (86), Explosives +8 (52)
Strong Back
Level 14
Explosives +20 (72)
Finesse
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