Strength
6
 
Perception
8
 
Endurance
6
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
210
 
Critical Chance
14%
 
Dmg Resist
15%
 
Hit Points
410
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
63
 
Big Guns
63
 
Energy Weapons
66
 
Explosives
82
 
Lockpick
85
 
Medicine
71
 
Melee Weapons
29
 
Repair
81
 
Science
100
 
Small Guns
83
 
Sneak
89
 
Speech
83
 
Unarmed
29
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Dream Crusher
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (3)
Lawbringer
Mysterious Stranger
Power Armor Training
Rad Regeneration
Sniper
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 1 IN 9 AG 9 LK 5
Repair, Small Guns, Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +12 (50), Lockpick +4 (36), Explosives +3 (20)
Intense Training (LK)
Level 3
Speech +3 (11), Sneak +7 (31), Barter +3 (11), Medicine +6 (40)
Intense Training (LK)
Bobblehead (Strength)
Level 4
Lockpick +3 (40), Sneak +9 (40), Repair +1 (40), Science +6 (30)
Educated
Bobblehead (Intelligence)
Level 5
Energy Weapons +2 (20), Speech +9 (20), Barter +9 (20), Science +3 (35)
Comprehension
Level 6
Lockpick +10 (50), Explosives +9 (30), Big Guns +4 (20)
Bloody Mess
Level 7
Speech +10 (30), Barter +10 (30), Medicine +3 (45)
Gunslinger
Level 8
Energy Weapons +5 (25), Speech +10 (40), Science +5 (40), Medicine +3 (48)
Commando
Bobblehead (Energy Weapons)
Level 9
Repair +8 (50), Explosives +10 (40), Science +3 (43), Medicine +2 (50)
Intense Training (LK)
Level 10
Speech +10 (50), Sneak +3 (43), Explosives +10 (50)
Mysterious Stranger
Level 11
Energy Weapons +9 (44), Sneak +7 (50), Science +7 (50)
Finesse
Level 12
Energy Weapons +6 (50), Barter +17 (47)
Sniper
Level 13
Barter +3 (50), Big Guns +20 (40)
Fast Metabolism
Level 14
Lockpick +3 (53), Repair +10 (60), Big Guns +10 (50)
Adamantium Skeleton
Level 15
Lockpick +3 (56), Science +10 (60), Medicine +10 (60)
Cyborg
Level 16
Small Guns +9 (60), Lockpick +4 (60), Explosives +10 (60)
Action Boy/Girl
Level 17
Lockpick +3 (63), Speech +10 (60), Sneak +10 (60)
Better Criticals
Level 18
Small Guns +5 (65), Lockpick +7 (70), Repair +10 (70), Science +1 (61)
Concentrated Fire
Level 19
Small Guns +5 (70), Speech +4 (64), Sneak +5 (65), Science +9 (70)
Lawbringer
Level 20
Energy Weapons +1 (61), Speech +6 (70), Sneak +5 (70), Explosives +1 (61), Medicine +10 (70)
Grim Reaper's Sprint
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Rad Regeneration
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Ant Sight
Barkskin
Auto Expert
Dream Crusher
Power Armor Training
Wired Reflexes
Hematophage
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
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