Level 1
ST 1 PE 8 EN 1 CH 7 IN 9 AG 5 LK 9
Speech, Barter, and Explosives
Level 2
Energy Weapons +2 (25), Lockpick +2 (25), Unarmed +1 (10), Speech +4 (40), Repair +2 (32), Explosives +2 (40), Barter +4 (40), Melee Weapons +1 (10), Big Guns +1 (10)
Gun Nut
Bobblehead (Intelligence)
Ant Sight
Bobblehead (Perception)
Bobblehead (Luck)
Level 3
Sneak +3 (20), Small Guns +3 (30), Energy Weapons +1 (30), Lockpick +1 (30), Speech +4 (44), Repair +1 (40), Explosives +1 (45), Science +3 (30), Medicine +3 (30)
Gun Nut
Level 4
Small Guns +10 (40), Lockpick +10 (40)
Educated
Level 5
Lockpick +10 (50), Speech +3 (47), Repair +10 (55)
Gun Nut
Level 6
Sneak +10 (30), Small Guns +10 (55), Speech +3 (50)
Comprehension
Level 7
Unarmed +3 (13), Big Guns +20 (30)
Thief