Strength
8
 
Perception
7
 
Endurance
6
 
Charisma
2
 
Intelligence
10
 
Agility
9
 
Luck
7
 
Action Points
83
 
Carry Weight
230
 
Critical Chance
7%
 
Dmg Resist
15%
 
Hit Points
280
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
20
 
Big Guns
28
 
Energy Weapons
56
 
Explosives
30
 
Lockpick
88
 
Medicine
36
 
Melee Weapons
32
 
Repair
63
 
Science
65
 
Small Guns
81
 
Sneak
34
 
Speech
20
 
Unarmed
28
 
Ant Sight
Barkskin
Bloody Mess
Comprehension
Dream Crusher
Educated
Gun Nut
Hematophage
Intense Training
Power Armor Training
Rad Regeneration
Toughness
Wired Reflexes
Level 1
ST 7 PE 5 EN 5 CH 1 IN 9 AG 8 LK 5
Lockpick, Small Guns, and Repair
Big Book of Science => Science +1 (24)
Power Armor Training
Rad Regeneration
Wired Reflexes
Hematophage
Dream Crusher
Barkskin
Ant Sight
Level 2
Lockpick +18 (50), Repair +1 (44)
Gun Nut
Level 3
Small Guns +9 (50), Energy Weapons +4 (21), Repair +6 (50)
Intense Training (LK)
Bobblehead (Intelligence)
Level 4
Lockpick +20 (70)
Educated
Level 5
Small Guns +18 (68), Lockpick +5 (75)
Comprehension
Level 6
Science +23 (49)
Bloody Mess
Level 7
Energy Weapons +22 (43), Science +1 (50)
Toughness
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (63)
Big Book of Science => Science +2 (65)
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