Level 1
ST 7 PE 6 EN 6 CH 5 IN 5 AG 5 LK 6
Lockpick, Explosives, and Medicine
Bobblehead (Medicine)
Level 2
Sneak +1 (16), Small Guns +2 (22), Energy Weapons +1 (18), Lockpick +1 (33), Speech +1 (16), Repair +3 (23), Explosives +1 (33), Barter +1 (16), Science +1 (16), Melee Weapons +1 (20), Medicine +1 (41), Big Guns +1 (18)
Gun Nut
Bobblehead (Strength)
Level 3
Sneak +1 (17), Small Guns +1 (23), Energy Weapons +1 (19), Lockpick +1 (34), Unarmed +1 (18), Speech +1 (17), Repair +4 (27), Explosives +1 (39), Barter +1 (17), Science +1 (17), Melee Weapons +1 (28), Big Guns +1 (19)
Little Leaguer
Bobblehead (Explosives)
Bobblehead (Lockpick)
Level 4
Sneak +1 (18), Small Guns +2 (25), Energy Weapons +1 (20), Lockpick +1 (45), Unarmed +1 (19), Speech +1 (18), Repair +2 (29), Explosives +1 (50), Barter +1 (18), Science +1 (18), Melee Weapons +1 (29), Medicine +1 (42), Big Guns +1 (20)
Comprehension
Level 5
Sneak +1 (19), Small Guns +1 (26), Energy Weapons +1 (21), Lockpick +1 (46), Unarmed +1 (20), Speech +1 (19), Repair +2 (31), Explosives +1 (51), Barter +2 (20), Science +2 (20), Medicine +1 (43), Big Guns +1 (21)
Educated
Level 6
Sneak +2 (21), Small Guns +2 (28), Energy Weapons +1 (22), Lockpick +1 (47), Unarmed +1 (21), Speech +1 (20), Repair +3 (34), Barter +1 (21), Science +1 (21), Melee Weapons +1 (30), Medicine +1 (44), Big Guns +3 (24)
Gunslinger
Level 7
Sneak +1 (22), Small Guns +2 (30), Energy Weapons +1 (23), Lockpick +3 (50), Unarmed +1 (22), Speech +1 (21), Repair +2 (36), Barter +2 (23), Science +2 (23), Melee Weapons +1 (31), Medicine +1 (45), Big Guns +1 (25)
Toughness
Level 8
Sneak +2 (24), Small Guns +1 (31), Energy Weapons +2 (25), Unarmed +2 (24), Speech +3 (24), Repair +1 (37), Barter +2 (25), Science +2 (25), Melee Weapons +1 (32), Medicine +1 (46), Big Guns +1 (26)
Strong Back
Level 9
Sneak +3 (27), Small Guns +3 (34), Energy Weapons +1 (26), Unarmed +2 (26), Speech +2 (26), Repair +2 (39), Barter +1 (26), Science +2 (27), Melee Weapons +1 (33), Big Guns +1 (27)
Commando
Level 10
Sneak +1 (28), Small Guns +2 (36), Energy Weapons +2 (28), Unarmed +1 (27), Speech +2 (28), Repair +2 (41), Barter +2 (28), Science +2 (29), Melee Weapons +1 (34), Medicine +1 (47), Big Guns +2 (29)
Demolition Expert
Level 11
Sneak +2 (30), Small Guns +3 (39), Energy Weapons +2 (30), Unarmed +1 (28), Speech +2 (30), Repair +2 (43), Barter +1 (29), Science +1 (30), Melee Weapons +1 (35), Medicine +2 (49), Big Guns +1 (45)
Size Matters
Level 12
Sneak +1 (31), Small Guns +2 (41), Energy Weapons +2 (32), Unarmed +2 (30), Speech +1 (31), Repair +3 (46), Barter +3 (32), Science +1 (31), Melee Weapons +1 (36), Medicine +1 (50), Big Guns +1 (46)
Finesse
Level 13
Sneak +2 (33), Small Guns +2 (43), Energy Weapons +2 (34), Unarmed +2 (32), Speech +3 (34), Repair +1 (47), Barter +3 (35), Science +2 (38), Melee Weapons +1 (37)
Daddy's Boy/Girl
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Repair)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Charisma)
Bobblehead (Speech)
Bobblehead (Endurance)
Level 14
Sneak +2 (38), Small Guns +3 (49), Energy Weapons +2 (39), Unarmed +2 (37), Speech +2 (49), Barter +3 (41), Science +3 (44), Melee Weapons +1 (39), Big Guns +1 (50)
Sniper
Level 15
Sneak +5 (43), Small Guns +1 (50), Energy Weapons +3 (42), Unarmed +3 (40), Speech +1 (50), Barter +2 (43), Science +2 (46), Melee Weapons +2 (41)
Lawbringer
Bobblehead (Small Guns)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Ant Might
Wired Reflexes
Hematophage
Power Armor Training
Level 16
Sneak +2 (55), Energy Weapons +3 (45), Lockpick +2 (55), Unarmed +1 (51), Speech +1 (51), Repair +1 (61), Explosives +1 (55), Barter +4 (57), Science +2 (58), Melee Weapons +1 (54), Medicine +1 (59)
Better Criticals
Barkskin
Big Book of Science => Science +2 (60)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (61)
D.C. Journal of Internal Medicine => Medicine +2 (63)
D.C. Journal of Internal Medicine => Medicine +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
Dean's Electronics => Repair +2 (63)
Dean's Electronics => Repair +2 (65)
Dean's Electronics => Repair +2 (67)
Dean's Electronics => Repair +2 (69)
Duck and Cover! => Explosives +2 (57)
Dean's Electronics => Repair +2 (71)
Duck and Cover! => Explosives +2 (59)
Duck and Cover! => Explosives +2 (61)
Duck and Cover! => Explosives +2 (63)
Duck and Cover! => Explosives +2 (65)
Grognak the Barbarian => Melee Weapons +2 (56)
Grognak the Barbarian => Melee Weapons +2 (58)
Grognak the Barbarian => Melee Weapons +2 (60)
Grognak the Barbarian => Melee Weapons +2 (62)
Grognak the Barbarian => Melee Weapons +2 (64)
Guns and Bullets => Small Guns +2 (62)
Guns and Bullets => Small Guns +2 (64)
Guns and Bullets => Small Guns +2 (66)
Guns and Bullets => Small Guns +2 (68)
Guns and Bullets => Small Guns +2 (70)
Lying, Congressional Style => Speech +2 (53)
Lying, Congressional Style => Speech +2 (55)
Lying, Congressional Style => Speech +2 (57)
Lying, Congressional Style => Speech +2 (59)
Lying, Congressional Style => Speech +2 (61)
Nikola Tesla and You => Energy Weapons +2 (47)
Nikola Tesla and You => Energy Weapons +2 (49)
Nikola Tesla and You => Energy Weapons +2 (51)
Nikola Tesla and You => Energy Weapons +2 (53)
Nikola Tesla and You => Energy Weapons +2 (55)
Pugilism Illustrated => Unarmed +2 (53)
Pugilism Illustrated => Unarmed +2 (55)
Pugilism Illustrated => Unarmed +2 (57)
Pugilism Illustrated => Unarmed +2 (59)
Pugilism Illustrated => Unarmed +2 (61)
Tales of a Junktown Jerky Vendor => Barter +2 (59)
Tales of a Junktown Jerky Vendor => Barter +2 (61)
Tales of a Junktown Jerky Vendor => Barter +2 (63)
Tales of a Junktown Jerky Vendor => Barter +2 (65)
Tales of a Junktown Jerky Vendor => Barter +2 (67)
Tumblers Today => Lockpick +2 (57)
Tumblers Today => Lockpick +2 (59)
Tumblers Today => Lockpick +2 (61)
Tumblers Today => Lockpick +2 (63)
Tumblers Today => Lockpick +2 (65)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (62)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (64)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (68)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (70)
Level 17
Sneak +2 (67), Small Guns +1 (71), Energy Weapons +1 (56), Lockpick +1 (66), Unarmed +4 (65), Speech +5 (66), Repair +1 (72), Explosives +1 (66), Barter +1 (68), Melee Weapons +1 (65), Medicine +1 (70)
Action Boy/Girl
Bobblehead (Energy Weapons)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Grognak the Barbarian => Melee Weapons +2 (67)
Grognak the Barbarian => Melee Weapons +2 (69)
Guns and Bullets => Small Guns +2 (73)
Guns and Bullets => Small Guns +2 (75)
Lying, Congressional Style => Speech +2 (68)
Lying, Congressional Style => Speech +2 (70)
Nikola Tesla and You => Energy Weapons +2 (68)
Nikola Tesla and You => Energy Weapons +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tumblers Today => Lockpick +2 (68)
Tumblers Today => Lockpick +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
Level 18
Sneak +1 (72), Small Guns +1 (76), Energy Weapons +2 (72), Lockpick +2 (72), Unarmed +3 (68), Speech +1 (71), Repair +1 (77), Explosives +1 (71), Barter +1 (73), Science +1 (73), Melee Weapons +3 (72), Medicine +1 (75), Big Guns +1 (75)
Concentrated Fire
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Duck and Cover! => Explosives +2 (73)
Duck and Cover! => Explosives +2 (75)
Grognak the Barbarian => Melee Weapons +2 (74)
Grognak the Barbarian => Melee Weapons +2 (76)
Guns and Bullets => Small Guns +2 (78)
Guns and Bullets => Small Guns +2 (80)
Lying, Congressional Style => Speech +2 (73)
Lying, Congressional Style => Speech +2 (75)
Nikola Tesla and You => Energy Weapons +2 (74)
Nikola Tesla and You => Energy Weapons +2 (76)
Pugilism Illustrated => Unarmed +2 (70)
Pugilism Illustrated => Unarmed +2 (72)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Level 19
Sneak +2 (78), Energy Weapons +2 (88), Lockpick +2 (78), Unarmed +3 (75), Speech +3 (78), Explosives +3 (78), Science +1 (78), Melee Weapons +1 (77), Medicine +2 (81)
Cyborg
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Grognak the Barbarian => Melee Weapons +2 (79)
Grognak the Barbarian => Melee Weapons +2 (81)
Grognak the Barbarian => Melee Weapons +2 (83)
Grognak the Barbarian => Melee Weapons +2 (85)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Lying, Congressional Style => Speech +2 (80)
Lying, Congressional Style => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tumblers Today => Lockpick +2 (80)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
Level 20
Sneak +1 (85), Small Guns +1 (87), Lockpick +2 (86), Unarmed +4 (85), Speech +1 (85), Repair +1 (88), Explosives +2 (86), Barter +2 (87), Science +1 (85), Melee Weapons +1 (86), Medicine +1 (88), Big Guns +2 (87)
Grim Reaper's Sprint
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
Paradise Lost => Speech +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)