Strength
6
 
Perception
5
 
Endurance
6
 
Charisma
6
 
Intelligence
5
 
Agility
5
 
Luck
7
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.0
 
Skill Points
15
 
Barter
33
 
Big Guns
18
 
Energy Weapons
31
 
Explosives
29
 
Lockpick
16
 
Medicine
18
 
Melee Weapons
18
 
Repair
21
 
Science
16
 
Small Guns
21
 
Sneak
16
 
Speech
33
 
Unarmed
18
 
Gun Nut
Level 1
ST 6 PE 5 EN 6 CH 6 IN 5 AG 5 LK 7
Barter, Speech, and Energy Weapons
Level 2
Explosives +13 (29), Medicine +2 (18)
Gun Nut
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