Strength
6
 
Perception
3
 
Endurance
1
 
Charisma
7
 
Intelligence
7
 
Agility
10
 
Luck
6
 
Action Points
85
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
150
 
Melee Damage
3.0
 
Skill Points
20
 
Barter
28
 
Big Guns
7
 
Energy Weapons
11
 
Explosives
11
 
Lockpick
40
 
Medicine
20
 
Melee Weapons
17
 
Repair
25
 
Science
19
 
Small Guns
50
 
Sneak
40
 
Speech
40
 
Unarmed
7
 
Educated
Gun Nut
Swift Learner
Level 1
ST 6 PE 3 EN 1 CH 7 IN 7 AG 10 LK 6
Small Guns, Lockpick, and Sneak
Level 2
Lockpick +4 (30), Speech +11 (30), Repair +1 (25), Medicine +1 (20)
Gun Nut
Level 3
Small Guns +5 (50), Lockpick +10 (40), Speech +2 (32)
Swift Learner
Level 4
Speech +8 (40), Barter +9 (28)
Educated
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