Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Speech, Small Guns, and Sneak
Level 2
Energy Weapons +4 (20), Barter +15 (31)
Intense Training (LK)
Bobblehead (Intelligence)
Level 3
Energy Weapons +10 (30), Explosives +10 (26)
Intense Training (LK)
Level 4
Lockpick +14 (30), Explosives +4 (30), Medicine +2 (28)
Educated
Level 5
Unarmed +3 (19), Repair +4 (30), Melee Weapons +14 (30), Medicine +2 (30)
Comprehension
Level 6
Energy Weapons +5 (35), Unarmed +11 (30), Explosives +3 (33), Barter +4 (35)
Bloody Mess
Level 7
Small Guns +1 (32), Lockpick +5 (35), Repair +5 (35), Explosives +2 (35), Melee Weapons +5 (35), Medicine +5 (35)
Toughness
Level 8
Sneak +4 (35), Small Guns +3 (35), Energy Weapons +2 (37), Unarmed +5 (35), Speech +4 (35), Barter +5 (40)
Strong Back
Level 9
Energy Weapons +3 (40), Lockpick +5 (40), Explosives +5 (40), Melee Weapons +5 (40), Medicine +5 (40)
Rad Resistance
Level 10
Sneak +5 (40), Small Guns +5 (40), Unarmed +3 (38), Speech +5 (40), Repair +5 (40)
Finesse
Level 11
Energy Weapons +10 (50), Unarmed +2 (40), Explosives +1 (41), Barter +10 (50)
Commando
Level 12
Lockpick +10 (50), Explosives +9 (50), Medicine +4 (44)
Intense Training (EN)
Level 13
Repair +7 (47), Melee Weapons +10 (50), Medicine +6 (50)
Life Giver
Level 14
Sneak +10 (50), Small Guns +10 (50), Repair +3 (50)
Adamantium Skeleton
Level 15
Unarmed +8 (50), Speech +10 (50), Medicine +5 (55)
Intense Training (AG)
Level 16
Science +18 (44), Medicine +5 (60)
Action Boy/Girl
Level 17
Energy Weapons +2 (54), Barter +5 (55), Science +16 (60)
Intense Training (PE)
Level 18
Sneak +3 (55), Small Guns +3 (55), Energy Weapons +1 (55), Lockpick +3 (55), Repair +5 (55), Explosives +3 (55), Melee Weapons +5 (55)
Better Criticals
Level 19
Energy Weapons +5 (60), Unarmed +5 (55), Speech +5 (55), Explosives +3 (58), Barter +5 (60)
Sniper
Level 20
Sneak +1 (56), Small Guns +5 (60), Lockpick +5 (60), Repair +5 (60), Explosives +2 (60), Melee Weapons +5 (60)
Grim Reaper's Sprint
Ant Might
Wired Reflexes
Level 21
Sneak +4 (60), Unarmed +5 (60), Speech +5 (60), Barter +9 (69)
Concentrated Fire
Level 22
Sneak +4 (64), Barter +1 (70), Melee Weapons +18 (80)
Cyborg
Level 23
Sneak +16 (80), Explosives +7 (67)
Ninja
Level 24
Lockpick +10 (70), Explosives +3 (70), Medicine +10 (70)
Silent Running
Level 25
Small Guns +3 (65), Repair +10 (70), Science +10 (70)
Intense Training (AG)
Level 26
Small Guns +5 (70), Unarmed +8 (68), Speech +10 (70)
Nerves of Steel
Level 27
Unarmed +2 (72), Big Guns +21 (41)
Intense Training (EN)
Level 28
Big Guns +23 (64)
Rad Absorption
Level 29
Energy Weapons +3 (73), Lockpick +3 (73), Explosives +3 (73), Barter +3 (73), Medicine +2 (72), Big Guns +9 (73)
Rad Tolerance
Level 30
Small Guns +4 (79), Energy Weapons +1 (81), Lockpick +1 (81), Unarmed +1 (78), Speech +3 (82), Repair +4 (75), Explosives +1 (81), Barter +1 (83), Science +4 (75), Medicine +2 (75), Big Guns +1 (79)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Auto Expert
Barkskin
Booster Shot
Covert Ops
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)