Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Better Criticals
Child at Heart
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Entomologist
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (2)
Lady Killer/Black Widow
Lawbringer
Life Giver
Light Step
No Weaknesses
Rad Absorption
Rad Resistance
Rad Tolerance
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 1 PE 8 EN 5 CH 4 IN 7 AG 9 LK 6
Small Guns, Sneak, and Lockpick
Level 2
Energy Weapons +4 (25), Explosives +4 (25), Barter +2 (15), Melee Weapons +6 (13), Medicine +1 (20)
Lady Killer/Black Widow
Bobblehead (Agility)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Barter)
Ant Sight
Bobblehead (Perception)
Level 3
Energy Weapons +1 (40), Speech +2 (25), Repair +1 (30), Explosives +1 (40), Barter +5 (30), Science +1 (30), Melee Weapons +2 (25), Big Guns +4 (31)
Intense Training (EN)
Level 4
Barter +10 (40), Medicine +7 (37)
Educated
Level 5
Unarmed +3 (30), Speech +5 (30), Medicine +3 (40), Big Guns +9 (40)
Comprehension
Level 6
Speech +5 (35), Science +10 (40), Melee Weapons +5 (30)
Gunslinger
Level 7
Repair +10 (40), Melee Weapons +10 (40)
Entomologist
Level 8
Unarmed +10 (40), Speech +5 (40), Science +5 (45)
Commando
Level 9
Energy Weapons +10 (50), Medicine +10 (50)
Child at Heart
Level 10
Barter +10 (50), Big Guns +10 (50)
Finesse
Level 11
Repair +10 (50), Science +5 (50), Medicine +5 (55)
Toughness
Level 12
Explosives +10 (50), Science +5 (55), Medicine +5 (60)
Sniper
Level 13
Sneak +5 (55), Small Guns +10 (60), Science +5 (60)
Rad Resistance
Level 14
Lockpick +10 (60), Speech +10 (50)
Cyborg
Level 15
Repair +10 (60), Melee Weapons +10 (50)
Silent Running
Level 16
Unarmed +10 (50), Barter +10 (60)
Action Boy/Girl
Level 17
Speech +10 (60), Big Guns +10 (60)
Better Criticals
Level 18
Explosives +10 (60), Melee Weapons +10 (60)
Concentrated Fire
Level 19
Unarmed +10 (60), Science +10 (70)
Robotics Expert
Level 20
Lockpick +10 (70), Barter +10 (70)
Grim Reaper's Sprint
Level 21
Small Guns +10 (70), Repair +10 (70)
Light Step
Level 22
Melee Weapons +10 (70), Medicine +10 (70)
Life Giver
Level 23
Unarmed +10 (70), Speech +10 (70)
Adamantium Skeleton
Level 24
Sneak +5 (70), Energy Weapons +10 (70), Barter +3 (75), Melee Weapons +2 (80)
No Weaknesses
Level 25
Small Guns +5 (75), Barter +5 (80), Big Guns +10 (70)
Strong Back
Level 26
Small Guns +1 (76), Unarmed +8 (80), Speech +8 (80), Big Guns +3 (75)
Intense Training (EN)
Level 27
Energy Weapons +10 (80), Lockpick +5 (75), Big Guns +5 (80)
Rad Tolerance
Level 28
Small Guns +4 (80), Lockpick +5 (80), Explosives +11 (71)
Rad Absorption
Level 29
Science +10 (80), Medicine +10 (80)
Lawbringer
Level 30
Sneak +3 (75), Small Guns +3 (85), Energy Weapons +3 (85), Lockpick +3 (85), Repair +4 (80), Explosives +2 (75), Big Guns +2 (88)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Paradise Lost => Speech +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
Pugilism Illustrated => Unarmed +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
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