Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Small Guns, Speech, and Repair
Level 2
Speech +19 (49)
Intense Training (EN)
Level 3
Speech +19 (68)
Intense Training (AG)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 4
Speech +20 (100)
Educated
Level 5
Unarmed +23 (52)
Gun Nut
Level 6
Unarmed +23 (75)
Toughness
Level 7
Unarmed +23 (98)
Little Leaguer
Level 8
Unarmed +2 (100), Repair +21 (76)
Strong Back
Level 9
Repair +23 (99)
Commando
Level 10
Small Guns +22 (73), Repair +1 (100)
Finesse
Level 11
Small Guns +23 (96)
Animal Friend
Level 12
Small Guns +4 (100), Science +19 (54)
Life Giver
Level 13
Science +23 (77)
Sniper
Level 14
Science +23 (100)
Adamantium Skeleton
Level 15
Medicine +23 (58)
Light Step
Level 16
Medicine +23 (96)
Tag! (Medicine)
Level 17
Sneak +19 (50), Medicine +4 (100)
Cyborg
Level 18
Sneak +23 (73)
Better Criticals
Level 19
Sneak +23 (100)
Silent Running
Level 20
Lockpick +13 (40), Barter +1 (28), Melee Weapons +8 (40), Big Guns +1 (30)
Grim Reaper's Sprint
Level 21
Energy Weapons +3 (40), Explosives +8 (40), Barter +2 (30), Big Guns +10 (40)
Fast Metabolism
Level 22
Lockpick +13 (53), Barter +10 (40)
Quantum Chemist
Level 23
Melee Weapons +23 (63)
Action Boy/Girl
Level 24
Energy Weapons +5 (45), Lockpick +2 (55), Explosives +5 (45), Barter +6 (46), Big Guns +5 (45)
Scrounger
Level 25
Energy Weapons +5 (50), Lockpick +4 (59), Explosives +5 (50), Barter +4 (50), Big Guns +5 (50)
Paralyzing Palm
Level 26
Energy Weapons +10 (60), Lockpick +1 (60), Explosives +10 (60), Big Guns +2 (52)
Nerves of Steel
Level 27
Energy Weapons +1 (61), Lockpick +1 (61), Explosives +1 (61), Barter +11 (61), Big Guns +9 (61)
Solar Powered
Level 28
Energy Weapons +5 (66), Lockpick +4 (65), Explosives +4 (65), Barter +4 (65), Melee Weapons +2 (65), Big Guns +4 (65)
Rad Absorption
Level 29
Energy Weapons +4 (70), Lockpick +5 (70), Explosives +4 (69), Barter +5 (70), Big Guns +5 (70)
Concentrated Fire
Level 30
Energy Weapons +5 (83), Lockpick +5 (83), Explosives +6 (83), Melee Weapons +5 (78), Big Guns +2 (78)
Almost Perfect