Level 1
ST 4 PE 4 EN 7 CH 5 IN 7 AG 8 LK 5
Small Guns, Big Guns, and Explosives
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Sneak)
Bobblehead (Repair)
Ant Might
Barkskin
Auto Expert
Booster Shot
Wired Reflexes
Rad Regeneration
Dream Crusher
Power Armor Training
Pitt Fighter
Covert Ops
Hematophage
Level 2
Energy Weapons +5 (32), Lockpick +7 (37), Repair +2 (33), Big Guns +4 (50)
Intense Training (PE)
Level 3
Lockpick +13 (50), Repair +2 (37), Explosives +3 (45)
Intense Training (IN)
Level 4
Sneak +2 (35), Small Guns +4 (55), Lockpick +1 (51), Speech +8 (35), Science +4 (40)
Educated
Level 5
Sneak +10 (45), Lockpick +2 (53), Speech +10 (45)
Entomologist
Level 6
Energy Weapons +3 (35), Lockpick +7 (60), Science +5 (45), Melee Weapons +2 (29), Big Guns +5 (55)
Gunslinger
Level 7
Sneak +5 (50), Small Guns +5 (60), Speech +5 (50), Repair +7 (44)
Toughness
Level 8
Repair +6 (50), Barter +3 (30), Science +5 (50), Melee Weapons +1 (30), Medicine +7 (40)
Commando
Level 9
Small Guns +4 (64), Lockpick +10 (70), Speech +3 (53), Repair +5 (55)
Strong Back
Level 10
Lockpick +5 (75), Repair +2 (57), Science +15 (65)
Finesse
Level 11
Small Guns +6 (70), Speech +2 (55), Repair +8 (65), Medicine +6 (46)
Intense Training (ST)
Level 12
Energy Weapons +2 (37), Lockpick +5 (80), Explosives +15 (60)
Sniper
Level 13
Speech +7 (64), Repair +5 (70), Barter +5 (37), Science +5 (70)
Intense Training (CH)
Level 14
Energy Weapons +8 (46), Speech +1 (66), Repair +5 (76), Barter +3 (41), Science +5 (76)
Intense Training (LK)
Level 15
Energy Weapons +14 (62), Lockpick +4 (87), Explosives +4 (67)
Intense Training (PE)
Level 16
Small Guns +4 (75), Lockpick +13 (100), Melee Weapons +2 (35), Medicine +3 (50)
Better Criticals
Level 17
Small Guns +9 (84), Repair +9 (85), Science +4 (80)
Action Boy/Girl
Level 18
Repair +5 (90), Explosives +3 (70), Big Guns +14 (70)
Tag! (Sneak)
Level 19
Sneak +9 (75), Speech +9 (75), Science +4 (86)
Intense Training (IN)
Level 20
Small Guns +11 (95), Explosives +10 (80), Medicine +2 (54)
Grim Reaper's Sprint (Sneak)
Level 21
Energy Weapons +8 (70), Barter +4 (45), Medicine +1 (55), Big Guns +10 (80)
Intense Training (AG)
Level 22
Energy Weapons +7 (77), Barter +6 (51), Big Guns +10 (92)
Intense Training (EN)
Level 23
Speech +2 (77), Repair +5 (97), Science +11 (97), Big Guns +5 (99)
Intense Training (EN)
Level 24
Small Guns +3 (100), Repair +3 (100), Science +3 (100), Melee Weapons +13 (48), Big Guns +1 (100)
Comprehension (Sneak)
Level 25
Energy Weapons +23 (100)
Silent Running (Sneak)
Level 26
Sneak +4 (91), Speech +14 (91), Explosives +3 (83), Melee Weapons +2 (50)
Pyromaniac (Sneak)
Level 27
Sneak +9 (100), Unarmed +4 (40), Speech +9 (100), Medicine +1 (56)
Nerves of Steel (Sneak)
Level 28
Explosives +7 (90), Melee Weapons +7 (57), Medicine +9 (65)
Rad Absorption (Sneak)
Level 29
Explosives +5 (95), Melee Weapons +13 (70), Medicine +5 (70)
Life Giver (Sneak)
Level 30
Explosives +5 (100), Barter +5 (56), Melee Weapons +12 (82), Medicine +1 (71)
Ninja (Sneak)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)