Strength
5
 
Perception
6
 
Endurance
6
 
Charisma
4
 
Intelligence
10
 
Agility
6
 
Luck
4
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
15
 
Big Guns
16
 
Energy Weapons
16
 
Explosives
16
 
Lockpick
20
 
Medicine
40
 
Melee Weapons
14
 
Repair
50
 
Science
40
 
Small Guns
30
 
Sneak
25
 
Speech
15
 
Unarmed
20
 
Gun Nut
Intense Training
Wired Reflexes
Level 1
ST 4 PE 6 EN 6 CH 4 IN 10 AG 6 LK 4
Science, Repair, and Medicine
Level 2
Sneak +9 (25), Lockpick +4 (20), Unarmed +1 (17), Speech +3 (15), Repair +1 (45), Science +1 (40), Medicine +1 (40)
Gun Nut
Level 3
Small Guns +9 (30), Unarmed +3 (20), Repair +5 (50), Barter +3 (15)
Intense Training (ST)
Wired Reflexes
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