Level 1
ST 5 PE 6 EN 5 CH 5 IN 9 AG 5 LK 5
Small Guns, Repair, Lockpick
Bobblehead (Medicine)
Grognak the Barbarian => Melee Weapons +1 (16)
Level 2
Energy Weapons +1 (18), Unarmed +3 (18), Speech +3 (18), Sneak +3 (18), Explosives +1 (23), Barter +3 (18), Melee Weapons +2 (23), Big Guns +3 (18)
Little Leaguer
Bobblehead (Intelligence)
Level 3
Energy Weapons +2 (20), Lockpick +3 (35), Unarmed +2 (20), Speech +2 (20), Sneak +2 (20), Barter +2 (20), Science +5 (30), Big Guns +2 (20)
Gun Nut
Level 4
Small Guns +5 (40), Barter +3 (23), Science +9 (39), Big Guns +3 (23)
Educated
Level 5
Small Guns +1 (41), Energy Weapons +4 (24), Lockpick +1 (36), Unarmed +3 (23), Speech +3 (23), Sneak +4 (24), Repair +1 (46), Explosives +1 (24), Barter +1 (24), Science +1 (45), Melee Weapons +1 (24), Big Guns +1 (24), Medicine +1 (41)
Daddy's Boy/Girl
Level 6
Small Guns +3 (44), Energy Weapons +2 (26), Unarmed +3 (26), Speech +3 (26), Sneak +2 (31), Repair +1 (47), Explosives +2 (26), Barter +2 (26), Science +1 (46), Melee Weapons +2 (26), Big Guns +2 (26)
Thief
Level 7
Small Guns +6 (50), Lockpick +2 (43), Unarmed +4 (30), Repair +3 (50), Science +4 (50), Medicine +4 (45)
Little Leaguer
Level 8
Lockpick +7 (50), Unarmed +3 (33), Speech +4 (30), Sneak +4 (35), Medicine +5 (55)
Daddy's Boy/Girl
Dean's Electronics => Repair +1 (51)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Rad Regeneration
Power Armor Training
Level 9
Energy Weapons +4 (30), Unarmed +7 (40), Explosives +4 (40), Barter +4 (30), Big Guns +4 (30)
Little Leaguer
Level 10
Small Guns +3 (56), Lockpick +7 (65), Repair +4 (55), Science +2 (60), Melee Weapons +2 (40), Medicine +5 (60)
Thief
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Dream Crusher
Hematophage
Pitt Fighter
Wired Reflexes
Level 11
Small Guns +2 (70), Energy Weapons +3 (45), Lockpick +3 (80), Speech +3 (45), Explosives +3 (55), Barter +3 (45), Melee Weapons +3 (55), Big Guns +3 (45)
Daddy's Boy/Girl
Level 12
Energy Weapons +5 (50), Lockpick +2 (82), Unarmed +3 (55), Sneak +3 (55), Repair +5 (75), Science +5 (80)
Gun Nut
Level 13
Lockpick +3 (85), Unarmed +5 (60), Speech +5 (50), Barter +5 (50), Big Guns +5 (50)
Gun Nut
Level 14
Energy Weapons +5 (55), Speech +1 (51), Repair +5 (85), Barter +5 (55), Science +5 (85), Melee Weapons +1 (56), Big Guns +1 (51)
Thief
Level 15
Energy Weapons +5 (60), Barter +5 (60), Melee Weapons +4 (60), Big Guns +9 (60)
Comprehension
Level 16
Small Guns +1 (81), Energy Weapons +1 (76), Unarmed +1 (61), Speech +10 (61), Sneak +1 (61), Explosives +6 (61), Barter +1 (61), Melee Weapons +1 (61), Big Guns +1 (61)
Tag! (Energy Weapons)
Level 17
Small Guns +5 (86), Energy Weapons +4 (80), Unarmed +1 (62), Speech +1 (62), Sneak +1 (62), Barter +5 (66), Melee Weapons +1 (64), Big Guns +5 (66)
Intense Training (ST)
Level 18
Unarmed +4 (66), Speech +4 (66), Sneak +4 (66), Barter +4 (70), Melee Weapons +2 (66), Big Guns +4 (70), Medicine +1 (66)
Toughness
Level 19
Unarmed +4 (70), Speech +4 (70), Sneak +4 (70), Explosives +3 (64), Melee Weapons +4 (70), Medicine +4 (70)
Adamantium Skeleton
Level 20
Small Guns +4 (90), Energy Weapons +3 (83), Repair +5 (90), Explosives +6 (70), Science +5 (90)
Grim Reaper's Sprint
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)