Level 1
ST 3 PE 8 EN 4 CH 1 IN 9 AG 9 LK 6
Small Guns, Repair, and Medicine
Level 2
Small Guns +2 (40), Lockpick +6 (27), Repair +2 (40), Science +7 (30), Medicine +2 (40)
Lady Killer/Black Widow
Level 3
Small Guns +5 (45), Lockpick +4 (31), Repair +5 (45), Science +5 (35)
Swift Learner
Level 4
Small Guns +5 (50), Lockpick +4 (35), Repair +5 (50), Science +5 (40)
Educated
Level 5
Small Guns +5 (55), Lockpick +2 (37), Repair +5 (55), Science +5 (45), Medicine +5 (45)
Comprehension
Level 6
Small Guns +5 (60), Lockpick +7 (44), Science +5 (50), Medicine +5 (50)
Gunslinger
Level 7
Small Guns +5 (65), Lockpick +6 (50), Repair +3 (58), Science +5 (55), Medicine +3 (53)
Fortune Finder
Level 8
Small Guns +5 (70), Energy Weapons +1 (22), Lockpick +6 (56), Repair +2 (60), Science +5 (60), Medicine +3 (56)
Commando
Level 9
Small Guns +5 (75), Lockpick +7 (63), Repair +5 (65), Science +5 (65)
Scrounger
Level 10
Small Guns +5 (80), Energy Weapons +1 (23), Lockpick +2 (65), Repair +5 (70), Science +5 (70), Medicine +4 (60)
Finesse
Level 11
Energy Weapons +2 (25), Lockpick +5 (70), Repair +5 (75), Science +5 (75), Medicine +5 (65)
Night Person
Level 12
Energy Weapons +2 (27), Lockpick +5 (75), Repair +5 (80), Science +5 (80), Medicine +5 (70)
Sniper
Level 13
Energy Weapons +12 (39), Lockpick +5 (80), Medicine +5 (75)
Fast Metabolism
Level 14
Energy Weapons +17 (56), Medicine +5 (80)
Lawbringer
Level 15
Energy Weapons +22 (78)
Chemist
Big Book of Science => Science +2 (82)
Bobblehead (Medicine)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (95)
Level 16
Small Guns +7 (100), Energy Weapons +1 (92), Lockpick +7 (100), Repair +7 (100), Science +1 (100)
Better Criticals
Level 17
Energy Weapons +8 (100), Explosives +10 (44), Medicine +5 (100)
Action Boy/Girl
Level 18
Explosives +23 (67)
Computer Whiz
Level 19
Explosives +23 (90)
Infiltrator
Level 20
Explosives +10 (100), Barter +13 (33)
Grim Reaper's Sprint