Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
61
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
70
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Hematophage
Iron Fist (3)
Lady Killer/Black Widow
Mysterious Stranger
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Swift Learner (2)
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 7 LK 6
Unarmed, Repair, and Explosives
Level 2
Lockpick +8 (25), Unarmed +8 (40), Repair +1 (39), Science +2 (25)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Unarmed +20 (60)
Swift Learner
Level 4
Unarmed +15 (75), Science +5 (32)
Educated
Level 5
Lockpick +5 (30), Science +18 (50)
Comprehension
Level 6
Small Guns +3 (22), Lockpick +20 (50)
Toughness
Ant Might
Auto Expert
Barkskin
Booster Shot
Pitt Fighter
Power Armor Training
Wired Reflexes
Rad Regeneration
Hematophage
Level 7
Medicine +23 (48)
Entomologist
Level 8
Small Guns +1 (23), Science +10 (60), Medicine +12 (60)
Scrounger
Level 9
Small Guns +23 (46)
Strong Back
Level 10
Sneak +9 (28), Small Guns +14 (60)
Finesse
Level 11
Sneak +1 (29), Energy Weapons +3 (20), Repair +19 (60)
Iron Fist
Level 12
Sneak +23 (62)
Silent Running
Level 13
Sneak +18 (80), Melee Weapons +5 (22)
Robotics Expert
Level 14
Melee Weapons +23 (45)
Cyborg
Level 15
Melee Weapons +23 (68)
Iron Fist
Level 16
Science +11 (71), Melee Weapons +12 (80)
Better Criticals
Level 17
Lockpick +19 (69), Science +4 (75)
Action Boy/Girl
Level 18
Energy Weapons +2 (32), Lockpick +6 (75), Repair +15 (75)
Paralyzing Palm
Level 19
Explosives +23 (55)
Iron Fist
Level 20
Energy Weapons +3 (35), Explosives +20 (75)
Ninja
Level 21
Energy Weapons +23 (58)
Grim Reaper's Sprint
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 22
Small Guns +6 (76), Energy Weapons +7 (75), Medicine +10 (80)
Fast Metabolism
Level 23
Small Guns +8 (84), Energy Weapons +10 (85), Medicine +5 (85)
Chemist
Level 24
Small Guns +6 (90), Lockpick +2 (87), Unarmed +5 (90), Repair +5 (90), Science +5 (90)
Chem Resistant
Level 25
Energy Weapons +5 (90), Lockpick +3 (90), Explosives +5 (90), Medicine +5 (90), Big Guns +5 (32)
Concentrated Fire
Level 26
Big Guns +23 (55)
Sniper
Level 27
Big Guns +23 (78)
Commando
Level 28
Speech +11 (28), Big Guns +12 (90)
Mysterious Stranger
Level 29
Speech +22 (50), Barter +1 (18)
Swift Learner
Level 30
Barter +23 (59)
Almost Perfect
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (100)
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