Strength
7
 
Perception
10
 
Endurance
7
 
Charisma
7
 
Intelligence
10
 
Agility
8
 
Luck
9
 
Action Points
106
 
Carry Weight
270
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
530
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Dream Crusher
Educated
Explorer
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Lady Killer/Black Widow
Lawbringer
Nuclear Anomaly
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Energy Weapons, Medicine, and Speech
Bobblehead (Intelligence)
Level 2
Sneak +5 (20), Small Guns +5 (20), Lockpick +5 (20), Barter +5 (20)
Lady Killer/Black Widow
Level 3
Unarmed +5 (21), Explosives +5 (21), Melee Weapons +5 (21), Big Guns +5 (21)
Intense Training (LK)
Level 4
Sneak +4 (25), Small Guns +4 (25), Unarmed +4 (25), Speech +4 (35), Science +4 (30)
Educated
Level 5
Energy Weapons +3 (34), Lockpick +4 (25), Repair +4 (30), Explosives +4 (25), Melee Weapons +4 (25), Medicine +4 (45)
Comprehension
Level 6
Energy Weapons +6 (40), Speech +5 (40), Barter +4 (25), Science +4 (34), Big Guns +4 (25)
Bloody Mess
Level 7
Sneak +5 (30), Small Guns +5 (30), Lockpick +2 (27), Unarmed +5 (30), Science +1 (35), Melee Weapons +5 (30)
Toughness
Level 8
Lockpick +3 (30), Explosives +5 (30), Barter +5 (30), Science +5 (40), Big Guns +5 (30)
Strong Back
Level 9
Sneak +5 (35), Small Guns +5 (35), Unarmed +5 (35), Repair +5 (35), Melee Weapons +3 (33)
Commando
Level 10
Lockpick +5 (35), Explosives +5 (35), Barter +6 (36), Melee Weapons +2 (35), Big Guns +5 (35)
Finesse
Level 11
Sneak +5 (40), Small Guns +5 (40), Unarmed +5 (40), Repair +5 (40), Barter +3 (39)
Intense Training (LK)
Bobblehead (Luck)
Level 12
Sneak +4 (45), Small Guns +4 (45), Unarmed +4 (45), Speech +4 (45), Repair +3 (44), Science +4 (45)
Fast Metabolism
Level 13
Energy Weapons +4 (45), Lockpick +4 (40), Explosives +4 (40), Melee Weapons +4 (40), Medicine +4 (50), Big Guns +3 (39)
Intense Training (AG)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Explosives)
Level 14
Sneak +1 (60), Small Guns +1 (60), Energy Weapons +3 (50), Lockpick +3 (55), Unarmed +3 (50), Speech +3 (60), Repair +1 (55), Explosives +3 (55), Barter +1 (53), Melee Weapons +3 (45), Big Guns +1 (42)
Sniper
Level 15
Barter +5 (58), Science +5 (60), Melee Weapons +5 (50), Big Guns +8 (50)
Cyborg
Ant Sight
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Pitt Fighter
Power Armor Training
Superior Defender
Wired Reflexes
Rad Regeneration
Level 16
Small Guns +2 (65), Energy Weapons +3 (65), Unarmed +5 (55), Explosives +3 (60), Barter +2 (60), Science +2 (65), Melee Weapons +1 (51), Big Guns +5 (55)
Action Boy/Girl
Level 17
Unarmed +5 (60), Repair +4 (59), Melee Weapons +9 (60), Big Guns +5 (60)
Adamantium Skeleton
Level 18
Energy Weapons +5 (70), Repair +1 (60), Explosives +5 (65), Barter +5 (65), Science +2 (67), Big Guns +5 (65)
Concentrated Fire
Level 19
Speech +10 (72), Science +3 (70), Medicine +10 (70)
Intense Training (CH)
Level 20
Small Guns +5 (70), Lockpick +10 (70), Barter +3 (70), Big Guns +5 (70)
Grim Reaper's Sprint
Level 21
Unarmed +10 (70), Repair +8 (68), Explosives +5 (70)
Explorer
Level 22
Sneak +8 (68), Speech +3 (75), Repair +2 (70), Melee Weapons +10 (70)
Intense Training (EN)
Level 23
Sneak +2 (70), Energy Weapons +5 (75), Lockpick +5 (75), Barter +5 (75), Science +5 (75), Big Guns +1 (73)
Intense Training (ST)
Level 24
Small Guns +5 (75), Unarmed +3 (75), Repair +5 (75), Melee Weapons +3 (75), Medicine +5 (75), Big Guns +2 (75)
Intense Training (PE)
Level 25
Sneak +5 (75), Energy Weapons +3 (82), Lockpick +3 (82), Explosives +3 (77), Barter +4 (79), Science +5 (80)
Intense Training (PE)
Level 26
Energy Weapons +3 (87), Lockpick +3 (87), Speech +5 (80), Repair +5 (80), Explosives +3 (82), Barter +1 (80), Medicine +3 (78)
Intense Training (PE)
Level 27
Energy Weapons +3 (90), Unarmed +5 (80), Explosives +3 (85), Melee Weapons +5 (80), Medicine +2 (80), Big Guns +5 (80)
Intense Training (AG)
Level 28
Sneak +3 (80), Small Guns +3 (80), Lockpick +3 (90), Speech +5 (85), Repair +4 (84), Science +5 (85)
Lawbringer
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Dean's Electronics => Repair +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Lying, Congressional Style => Speech +2 (87)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 29

Silent Running
Level 30

Nuclear Anomaly
Auto Expert
Hematophage
Punga Power!
Xenotech Expert
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