Strength
10
 
Perception
6
 
Endurance
9
 
Charisma
1
 
Intelligence
9
 
Agility
5
 
Luck
7
 
Action Points
75
 
Carry Weight
250
 
Critical Chance
12%
 
Dmg Resist
10%
 
Hit Points
420
 
Melee Damage
5.0
 
Skill Points
22
 
Barter
10
 
Big Guns
92
 
Energy Weapons
18
 
Explosives
20
 
Lockpick
70
 
Medicine
49
 
Melee Weapons
50
 
Repair
75
 
Science
45
 
Small Guns
16
 
Sneak
20
 
Speech
75
 
Unarmed
26
 
Ant Might
Comprehension
Educated
Finesse
Intense Training (4)
Life Giver
Size Matters (2)
Toughness
Level 1
ST 8 PE 4 EN 8 CH 1 IN 8 AG 5 LK 6
Speech, Melee Weapons, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Level 2
Speech +11 (34), Repair +4 (26), Science +3 (25)
Intense Training (LK)
Level 3
Big Guns +18 (40)
Intense Training (IN)
Level 4
Speech +6 (40), Repair +3 (31), Big Guns +10 (50)
Educated
Level 5
Lockpick +4 (35), Speech +3 (43), Repair +2 (33), Science +8 (35), Big Guns +5 (55)
Comprehension
Level 6
Lockpick +10 (45), Speech +6 (49), Medicine +6 (30)
Toughness
Chinese Army: Special Ops Training Manual => Sneak +2 (18)
Chinese Army: Special Ops Training Manual => Sneak +2 (20)
D.C. Journal of Internal Medicine => Medicine +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (10)
Pugilism Illustrated => Unarmed +2 (24)
Duck and Cover! => Explosives +2 (18)
Level 7
Speech +6 (55), Repair +11 (44), Big Guns +5 (62)
Intense Training (EN)
Ant Might
Level 8
Speech +5 (60), Repair +16 (60), Medicine +1 (33)
Size Matters
Level 9
Lockpick +3 (50), Repair +8 (68), Melee Weapons +4 (45), Medicine +7 (40)
Intense Training (PE)
Level 10
Speech +5 (65), Repair +7 (75), Science +5 (40), Melee Weapons +5 (50)
Finesse
Level 11
Lockpick +12 (62), Speech +10 (75)
Size Matters
Level 12
Lockpick +8 (70), Science +5 (45), Medicine +9 (49)
Life Giver
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