Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
5
 
Intelligence
6
 
Agility
6
 
Luck
8
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
21
 
Big Guns
16
 
Energy Weapons
47
 
Explosives
18
 
Lockpick
18
 
Medicine
48
 
Melee Weapons
16
 
Repair
23
 
Science
48
 
Small Guns
18
 
Sneak
18
 
Speech
21
 
Unarmed
30
 
Educated
Intense Training
Swift Learner
Level 1
ST 5 PE 6 EN 5 CH 5 IN 6 AG 6 LK 7
Energy Weapons, Science, and Medicine
Big Book of Science => Science +1 (34)
Big Book of Science => Science +1 (35)
Big Book of Science => Science +1 (36)
Big Book of Science => Science +1 (37)
Big Book of Science => Science +1 (38)
D.C. Journal of Internal Medicine => Medicine +1 (34)
D.C. Journal of Internal Medicine => Medicine +1 (35)
D.C. Journal of Internal Medicine => Medicine +1 (36)
D.C. Journal of Internal Medicine => Medicine +1 (37)
D.C. Journal of Internal Medicine => Medicine +1 (38)
Tales of a Junktown Jerky Vendor => Barter +1 (17)
Tales of a Junktown Jerky Vendor => Barter +1 (18)
Tales of a Junktown Jerky Vendor => Barter +1 (19)
Tales of a Junktown Jerky Vendor => Barter +1 (20)
Tales of a Junktown Jerky Vendor => Barter +1 (21)
Lying, Congressional Style => Speech +1 (17)
Lying, Congressional Style => Speech +1 (18)
Lying, Congressional Style => Speech +1 (19)
Lying, Congressional Style => Speech +1 (20)
Lying, Congressional Style => Speech +1 (21)
Dean's Electronics => Repair +1 (19)
Dean's Electronics => Repair +1 (20)
Dean's Electronics => Repair +1 (21)
Dean's Electronics => Repair +1 (22)
Dean's Electronics => Repair +1 (23)
Level 2
Energy Weapons +5 (38), Unarmed +8 (24), Science +1 (39), Medicine +2 (40)
Intense Training (LK)
Level 3
Energy Weapons +5 (43), Unarmed +3 (27), Science +4 (43), Medicine +4 (44)
Swift Learner
Level 4
Energy Weapons +4 (47), Unarmed +3 (30), Science +5 (48), Medicine +4 (48)
Educated
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