Strength
10
 
Perception
8
 
Endurance
5
 
Charisma
1
 
Intelligence
5
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
300
 
Critical Chance
6%
 
Dmg Resist
15%
 
Hit Points
280
 
Melee Damage
5.0
 
Skill Points
18
 
Barter
8
 
Big Guns
15
 
Energy Weapons
51
 
Explosives
21
 
Lockpick
75
 
Medicine
16
 
Melee Weapons
60
 
Repair
30
 
Science
16
 
Small Guns
95
 
Sneak
60
 
Speech
7
 
Unarmed
15
 
Ant Sight
Barkskin
Bloody Mess
Booster Shot
Commando
Educated
Gun Nut (2)
Power Armor Training
Rad Regeneration
Strong Back
Thief
Toughness
Wired Reflexes
Level 1
ST 9 PE 7 EN 5 CH 1 IN 5 AG 7 LK 6
Small Guns, Energy Weapons, and Lockpick
Level 2
Sneak +6 (25), Small Guns +1 (40), Lockpick +6 (40), Melee Weapons +2 (25)
Gun Nut
Bobblehead (Sneak)
Power Armor Training
Tumblers Today => Lockpick +1 (41)
Rad Regeneration
Level 3
Sneak +5 (45), Small Guns +10 (50)
Thief
Chinese Army: Special Ops Training Manual => Sneak +1 (46)
Bobblehead (Small Guns)
Wired Reflexes
Level 4
Sneak +4 (50), Energy Weapons +2 (36), Lockpick +4 (50), Repair +5 (25)
Educated
Guns and Bullets => Small Guns +1 (61)
Barkskin
Level 5
Small Guns +9 (75), Lockpick +8 (58), Barter +1 (8)
Gun Nut
Bobblehead (Strength)
Booster Shot
Level 6
Lockpick +2 (60), Melee Weapons +15 (42), Medicine +1 (16)
Bloody Mess
Ant Sight
Level 7
Small Guns +5 (80), Energy Weapons +12 (50), Science +1 (16)
Toughness
Tumblers Today => Lockpick +1 (63)
Level 8
Small Guns +15 (95), Energy Weapons +1 (51), Lockpick +2 (65)
Commando
Bobblehead (Lockpick)
Level 9
Sneak +10 (60), Melee Weapons +8 (50)
Strong Back
Bobblehead (Melee Weapons)
lperryman0123, over 15 years ago:
main weapon: gauss rifle
back up: shishkabob or dart gun
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