Strength
8
 
Perception
10
 
Endurance
9
 
Charisma
2
 
Intelligence
7
 
Agility
6
 
Luck
8
 
Action Points
77
 
Carry Weight
280
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
470
 
Melee Damage
4.0
 
Skill Points
20
 
Barter
20
 
Big Guns
30
 
Energy Weapons
70
 
Explosives
71
 
Lockpick
80
 
Medicine
80
 
Melee Weapons
80
 
Repair
85
 
Science
80
 
Small Guns
28
 
Sneak
90
 
Speech
20
 
Unarmed
75
 
Adamantium Skeleton
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Chemist
Comprehension
Cyborg
Educated
Finesse
Hematophage
Intense Training (2)
Iron Fist (3)
Ninja
Paralyzing Palm
Power Armor Training
Pyromaniac
Rad Regeneration
Silent Running
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 7 EN 7 CH 1 IN 6 AG 5 LK 7
Unarmed, Sneak, Lockpick
Bobblehead (Medicine)
Level 2
Unarmed +6 (43), Sneak +10 (41)
Intense Training (EN)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Repair)
Level 3
Lockpick +1 (40), Unarmed +7 (60), Sneak +7 (60), Science +2 (22)
Intense Training (PE)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Speech)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Level 4
Unarmed +3 (65), Sneak +10 (70), Science +4 (26)
Educated
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Science)
Bobblehead (Small Guns)
Hematophage
Wired Reflexes
Level 5
Unarmed +5 (75), Sneak +5 (75), Repair +1 (31), Science +4 (40), Medicine +5 (35)
Iron Fist
Barkskin
Ant Sight
Level 6
Science +10 (50), Medicine +10 (45)
Toughness
Level 7
Lockpick +13 (65), Repair +2 (33), Medicine +5 (50)
Iron Fist
Level 8
Lockpick +10 (75), Medicine +10 (60)
Iron Fist
Level 9
Repair +17 (50), Melee Weapons +3 (35)
Bloody Mess
Level 10
Sneak +5 (80), Science +15 (65)
Finesse
Level 11
Repair +10 (60), Science +10 (75)
Comprehension
Level 12
Lockpick +5 (80), Unarmed +5 (90), Explosives +4 (40), Science +5 (80), Melee Weapons +1 (36)
Silent Running
Level 13
Repair +11 (71), Melee Weapons +9 (45)
Strong Back
Level 14
Repair +10 (81), Explosives +5 (45), Melee Weapons +5 (50)
Cyborg
Level 15
Repair +4 (85), Explosives +15 (60), Big Guns +1 (25)
Adamantium Skeleton
Level 16
Energy Weapons +4 (40), Melee Weapons +11 (61), Medicine +5 (65)
Better Criticals
Level 17
Energy Weapons +10 (50), Melee Weapons +9 (70), Medicine +1 (66)
Pyromaniac
Level 18
Melee Weapons +10 (80), Big Guns +5 (30), Medicine +5 (71)
Paralyzing Palm
Level 19
Energy Weapons +10 (60), Explosives +5 (65), Medicine +5 (76)
Chemist
Level 20
Energy Weapons +10 (70), Explosives +6 (71), Medicine +4 (80)
Ninja
Rad Regeneration
Power Armor Training
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