Level 1
ST 7 PE 7 EN 7 CH 1 IN 6 AG 5 LK 7
Unarmed, Sneak, Lockpick
Bobblehead (Medicine)
Level 2
Unarmed +6 (43), Sneak +10 (41)
Intense Training (EN)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Repair)
Level 3
Lockpick +1 (40), Unarmed +7 (60), Sneak +7 (60), Science +2 (22)
Intense Training (PE)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Speech)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Level 4
Unarmed +3 (65), Sneak +10 (70), Science +4 (26)
Educated
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Science)
Bobblehead (Small Guns)
Hematophage
Wired Reflexes
Level 5
Unarmed +5 (75), Sneak +5 (75), Repair +1 (31), Science +4 (40), Medicine +5 (35)
Iron Fist
Barkskin
Ant Sight
Level 6
Science +10 (50), Medicine +10 (45)
Toughness
Level 7
Lockpick +13 (65), Repair +2 (33), Medicine +5 (50)
Iron Fist
Level 8
Lockpick +10 (75), Medicine +10 (60)
Iron Fist
Level 9
Repair +17 (50), Melee Weapons +3 (35)
Bloody Mess
Level 10
Sneak +5 (80), Science +15 (65)
Finesse
Level 11
Repair +10 (60), Science +10 (75)
Comprehension
Level 12
Lockpick +5 (80), Unarmed +5 (90), Explosives +4 (40), Science +5 (80), Melee Weapons +1 (36)
Silent Running
Level 13
Repair +11 (71), Melee Weapons +9 (45)
Strong Back
Level 14
Repair +10 (81), Explosives +5 (45), Melee Weapons +5 (50)
Cyborg
Level 15
Repair +4 (85), Explosives +15 (60), Big Guns +1 (25)
Adamantium Skeleton
Level 16
Energy Weapons +4 (40), Melee Weapons +11 (61), Medicine +5 (65)
Better Criticals
Level 17
Energy Weapons +10 (50), Melee Weapons +9 (70), Medicine +1 (66)
Pyromaniac
Level 18
Melee Weapons +10 (80), Big Guns +5 (30), Medicine +5 (71)
Paralyzing Palm
Level 19
Energy Weapons +10 (60), Explosives +5 (65), Medicine +5 (76)
Chemist
Level 20
Energy Weapons +10 (70), Explosives +6 (71), Medicine +4 (80)
Ninja
Rad Regeneration
Power Armor Training