Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Better Criticals
Commando
Concentrated Fire
Cyborg
Daddy's Boy/Girl
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Iron Fist (2)
Little Leaguer (3)
Scrounger
Silent Running
Size Matters (3)
Sniper
Strong Back
Tag!
Thief (3)
Level 1
ST 4 PE 5 EN 4 CH 1 IN 9 AG 9 LK 8
Lockpick, Repair, and Small Guns
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Small Guns +1 (53), Lockpick +11 (60), Repair +8 (60)
Thief
Level 3
Small Guns +5 (58), Lockpick +15 (80)
Thief
Level 4
Small Guns +12 (70), Lockpick +5 (85), Repair +3 (63)
Educated
Level 5
Small Guns +13 (83), Lockpick +10 (100)
Thief
Level 6
Sneak +8 (60), Small Guns +2 (90), Repair +7 (75), Science +3 (40), Medicine +3 (40)
Gun Nut
Level 7
Sneak +8 (68), Repair +15 (95)
Gun Nut
Level 8
Sneak +18 (86), Science +5 (45)
Commando
Level 9
Medicine +23 (63)
Gun Nut
Level 10
Science +23 (68)
Finesse
Level 11
Science +7 (75), Medicine +12 (75), Big Guns +4 (31)
Strong Back
Level 12
Energy Weapons +3 (22), Science +10 (85), Medicine +10 (85)
Sniper
Level 13
Barter +23 (44)
Silent Running
Level 14
Barter +6 (50), Big Guns +17 (63)
Size Matters
Level 15
Energy Weapons +23 (45)
Size Matters
Level 16
Energy Weapons +5 (50), Explosives +11 (40), Big Guns +7 (85)
Action Boy/Girl
Level 17
Explosives +10 (50), Melee Weapons +13 (40)
Better Criticals
Level 18
Unarmed +3 (30), Speech +10 (31), Melee Weapons +10 (50)
Tag! (Energy Weapons)
Level 19
Unarmed +12 (42), Speech +11 (42)
Concentrated Fire
Level 20
Unarmed +10 (52), Speech +13 (55)
Grim Reaper's Sprint
Level 21
Energy Weapons +5 (70), Unarmed +3 (55), Explosives +5 (55), Barter +5 (55), Melee Weapons +5 (55)
Size Matters
Level 22
Explosives +15 (70), Barter +8 (63)
Scrounger
Level 23
Sneak +1 (97), Barter +7 (70), Melee Weapons +15 (75)
Little Leaguer
Level 24
Unarmed +15 (70), Speech +8 (63)
Little Leaguer
Level 25
Sneak +3 (100), Energy Weapons +5 (75), Unarmed +3 (73), Speech +7 (70), Melee Weapons +5 (90)
Little Leaguer
Level 26
Energy Weapons +5 (90), Unarmed +3 (76), Explosives +5 (90), Science +5 (90), Medicine +5 (90)
Cyborg
Level 27
Energy Weapons +2 (92), Unarmed +4 (80), Explosives +2 (92), Science +5 (95), Melee Weapons +5 (95), Medicine +5 (95)
Iron Fist
Level 28
Energy Weapons +8 (100), Unarmed +2 (82), Explosives +8 (100), Melee Weapons +5 (100)
Daddy's Boy/Girl
Level 29
Unarmed +13 (95), Speech +5 (75), Barter +5 (75)
Iron Fist
Level 30
Speech +11 (100), Barter +11 (100)
Almost Perfect
Bobblehead (Energy Weapons)
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