Level 1
ST 4 PE 5 EN 6 CH 3 IN 9 AG 7 LK 6
Small Guns, Repair, Speech
Bobblehead (Intelligence)
Level 2
Small Guns +9 (45), Speech +6 (32), Repair +5 (45)
Intense Training (AG)
Bobblehead (Strength)
Level 3
Small Guns +5 (52), Speech +10 (42), Repair +5 (50)
Intense Training (AG)
Level 4
Small Guns +3 (55), Speech +8 (50), Sneak +1 (24), Repair +3 (53), Science +5 (30)
Intense Training (EN)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Speech)
Bobblehead (Luck)
Level 5
Small Guns +7 (65), Lockpick +9 (25), Speech +2 (65), Sneak +1 (28), Repair +1 (55)
Comprehension
Covert Ops
Ant Sight
Level 6
Small Guns +2 (70), Speech +5 (70), Sneak +2 (30), Repair +10 (65), Science +1 (35)
Intense Training (ST)
Bobblehead (Repair)
Bobblehead (Medicine)
Bobblehead (Perception)
Hematophage
Level 7
Small Guns +5 (75), Speech +10 (80), Repair +5 (80)
Educated
Big Book of Science => Science +2 (37)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Auto Expert
Barkskin
Booster Shot
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Bobblehead (Science)
Level 8
Small Guns +2 (77), Unarmed +10 (30), Speech +5 (85), Repair +5 (85), Science +1 (60)
Strong Back
Bobblehead (Unarmed)
Level 9
Small Guns +1 (78), Energy Weapons +10 (30), Unarmed +10 (50), Speech +1 (88), Explosives +1 (21)
Intense Training (CH)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Level 10
Energy Weapons +5 (35), Speech +2 (92), Sneak +8 (40), Barter +4 (22), Science +4 (100)
Intense Training (CH)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Paradise Lost => Speech +2 (100)
Bobblehead (Endurance)
Bobblehead (Small Guns)
Level 11
Energy Weapons +12 (49), Repair +1 (86), Explosives +10 (33)
Intense Training (PE)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (98)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Guns and Bullets => Small Guns +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Guns and Bullets => Small Guns +2 (100)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Bobblehead (Sneak)
Level 12
Energy Weapons +1 (50), Lockpick +6 (50), Explosives +7 (50), Barter +3 (35), Melee Weapons +2 (30), Medicine +4 (40)
Intense Training (EN)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Level 13
Barter +10 (45), Big Guns +3 (37), Medicine +10 (50)
Intense Training (ST)
Tales of a Junktown Jerky Vendor => Barter +2 (47)
Level 14
Barter +3 (50), Melee Weapons +17 (51), Big Guns +3 (40)
Intense Training (ST)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Level 15
Unarmed +2 (56), Sneak +2 (60), Melee Weapons +9 (60), Big Guns +10 (50)
Animal Friend
Level 16
Energy Weapons +6 (66), Lockpick +3 (53), Unarmed +4 (60), Sneak +10 (70)
Life Giver
Level 17
Energy Weapons +3 (69), Unarmed +2 (62), Sneak +4 (84), Barter +6 (56), Melee Weapons +2 (62), Big Guns +6 (56)
Silent Running
Level 18
Energy Weapons +1 (70), Lockpick +1 (54), Unarmed +2 (64), Sneak +8 (92), Explosives +1 (51), Medicine +10 (60)
Action Boy/Girl
Level 19
Lockpick +6 (60), Sneak +8 (100), Explosives +1 (52), Barter +4 (60), Big Guns +4 (60)
Lawbringer
Level 20
Unarmed +6 (70), Explosives +8 (60), Melee Weapons +8 (70), Medicine +1 (61)
Grim Reaper's Sprint
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Duck and Cover! => Explosives +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (63)
Nikola Tesla and You => Energy Weapons +2 (72)
Nikola Tesla and You => Energy Weapons +2 (74)
Nikola Tesla and You => Energy Weapons +2 (76)
Nikola Tesla and You => Energy Weapons +2 (78)
Nikola Tesla and You => Energy Weapons +2 (80)
Nikola Tesla and You => Energy Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Tumblers Today => Lockpick +2 (66)
Tumblers Today => Lockpick +2 (68)
Tumblers Today => Lockpick +2 (70)
Tumblers Today => Lockpick +2 (72)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)