Strength
8
 
Perception
6
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
280
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
82
 
Big Guns
96
 
Energy Weapons
90
 
Explosives
90
 
Lockpick
100
 
Medicine
90
 
Melee Weapons
84
 
Repair
100
 
Science
82
 
Small Guns
100
 
Sneak
86
 
Speech
80
 
Unarmed
80
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert (3)
Educated
Entomologist
Finesse
Grim Reaper's Sprint
Intense Training (7)
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Silent Running
Sniper
Strong Back
Toughness
Warmonger
Wired Reflexes
Level 1
ST 5 PE 5 EN 6 CH 1 IN 9 AG 6 LK 8
Barter, Repair, and Small Guns
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Level 2
Barter +20 (46)
Intense Training (EN)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Repair)
Level 3
Barter +20 (76)
Intense Training (EN)
Level 4
Lockpick +6 (35), Repair +14 (66)
Educated
Level 5
Repair +23 (89)
Comprehension
Level 6
Small Guns +12 (48), Repair +11 (100)
Toughness
Bobblehead (Small Guns)
Level 7
Small Guns +23 (81)
Intense Training (EN)
Bobblehead (Medicine)
Level 8
Small Guns +19 (100), Medicine +4 (41)
Commando
Level 9
Sneak +23 (44)
Strong Back
Level 10
Sneak +6 (50), Science +17 (44)
Finesse
Level 11
Explosives +3 (22), Science +1 (45), Medicine +19 (60)
Entomologist
Level 12
Explosives +8 (30), Science +15 (60)
Sniper
Ant Might
Wired Reflexes
Bobblehead (Science)
Bobblehead (Explosives)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Level 13
Explosives +10 (50), Big Guns +13 (50)
Silent Running
Level 14
Lockpick +23 (58)
Cyborg
Level 15
Lockpick +13 (71), Explosives +10 (60)
Pyromaniac
Level 16
Lockpick +23 (94)
Action Boy/Girl
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Level 17
Sneak +10 (80), Lockpick +6 (100), Explosives +7 (67)
Intense Training (ST)
Level 18
Energy Weapons +23 (52)
Better Criticals
Level 19
Energy Weapons +8 (60), Explosives +8 (75), Melee Weapons +7 (40)
Concentrated Fire
Level 20
Unarmed +23 (60)
Grim Reaper's Sprint
Level 21
Unarmed +10 (70), Melee Weapons +13 (53)
Paralyzing Palm
Level 22
Energy Weapons +20 (80), Melee Weapons +3 (56)
Quantum Chemist
Level 23
Melee Weapons +23 (79)
Demolition Expert
Level 24
Science +5 (75), Melee Weapons +1 (80), Big Guns +17 (67)
Ninja
Level 25
Speech +10 (31), Big Guns +13 (80)
Demolition Expert
Level 26
Speech +23 (54)
Warmonger
Level 27
Speech +9 (63), Barter +4 (80), Medicine +10 (70)
Demolition Expert
Bobblehead (Energy Weapons)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
Level 28
Speech +3 (66), Explosives +5 (80), Science +5 (80), Medicine +10 (80)
Intense Training (AG)
Power Armor Training
Barkskin
Pitt Fighter
Paradise Lost => Speech +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Big Book of Science => Science +2 (82)
Level 29
Unarmed +10 (80), Speech +12 (80), Explosives +1 (81)
Intense Training (AG)
Level 30
Explosives +9 (90), Melee Weapons +4 (84), Medicine +10 (90)
Intense Training (AG)
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