Strength
7
 
Perception
3
 
Endurance
6
 
Charisma
6
 
Intelligence
10
 
Agility
6
 
Luck
2
 
Action Points
77
 
Carry Weight
220
 
Critical Chance
2%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
30
 
Big Guns
15
 
Energy Weapons
9
 
Explosives
9
 
Lockpick
24
 
Medicine
23
 
Melee Weapons
17
 
Repair
23
 
Science
38
 
Small Guns
15
 
Sneak
15
 
Speech
15
 
Unarmed
15
 
Level 1
ST 7 PE 3 EN 6 CH 6 IN 10 AG 6 LK 2
Lockpick, Science, and Barter
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