Strength
1
 
Perception
10
 
Endurance
5
 
Charisma
1
 
Intelligence
9
 
Agility
4
 
Luck
10
 
Action Points
73
 
Carry Weight
160
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
0.5
 
Skill Points
19
 
Barter
9
 
Big Guns
17
 
Energy Weapons
48
 
Explosives
27
 
Lockpick
32
 
Medicine
25
 
Melee Weapons
9
 
Repair
46
 
Science
47
 
Small Guns
20
 
Sneak
15
 
Speech
9
 
Unarmed
17
 
Gun Nut
Level 1
ST 1 PE 10 EN 5 CH 1 IN 9 AG 4 LK 10
Science, Energy Weapons, and Repair
Level 2
Energy Weapons +6 (48), Lockpick +5 (32), Repair +1 (46), Science +7 (47)
Gun Nut
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