Strength
9
 
Perception
1
 
Endurance
9
 
Charisma
1
 
Intelligence
9
 
Agility
7
 
Luck
9
 
Action Points
79
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
440
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
9
 
Big Guns
25
 
Energy Weapons
19
 
Explosives
91
 
Lockpick
9
 
Medicine
92
 
Melee Weapons
84
 
Repair
97
 
Science
100
 
Small Guns
100
 
Sneak
27
 
Speech
9
 
Unarmed
25
 
Comprehension
Cyborg
Daddy's Boy/Girl (3)
Educated
Finesse
Gun Nut (2)
Intense Training (5)
Mysterious Stranger
Power Armor Training
Rad Regeneration
Toughness
Level 1
ST 9 PE 1 EN 9 CH 1 IN 9 AG 5 LK 6
Small Guns, Science, and Repair
Level 2
Science +19 (62)
Daddy's Boy/Girl
Level 3
Medicine +19 (52)
Daddy's Boy/Girl
Level 4
Explosives +19 (26)
Educated
Level 5
Explosives +13 (39), Science +3 (75), Medicine +6 (63)
Daddy's Boy/Girl
Level 6
Small Guns +12 (43), Repair +10 (49)
Intense Training (LK)
Level 7
Small Guns +6 (54), Repair +5 (59), Explosives +11 (51)
Gun Nut
Level 8
Repair +6 (70), Explosives +12 (63), Medicine +4 (68)
Gun Nut
Rad Regeneration
Power Armor Training
Level 9
Small Guns +12 (71), Explosives +7 (70), Medicine +3 (71)
Intense Training (LK)
Level 10
Small Guns +5 (78), Repair +6 (76), Explosives +6 (76), Medicine +5 (76)
Intense Training (AG)
Level 11
Small Guns +2 (81), Repair +4 (81), Explosives +4 (81), Science +4 (81), Melee Weapons +4 (29), Medicine +4 (81)
Intense Training (LK)
Level 12
Melee Weapons +22 (51)
Intense Training (AG)
Level 13
Science +9 (90), Melee Weapons +5 (56), Medicine +8 (89)
Comprehension
Level 14
Small Guns +1 (84), Repair +2 (83), Explosives +6 (87), Melee Weapons +12 (68), Medicine +1 (90)
Finesse
Level 15
Sneak +6 (27), Melee Weapons +16 (84)
Mysterious Stranger
Level 16
Repair +8 (91), Explosives +4 (91), Science +10 (100)
Cyborg
Level 17
Small Guns +16 (100), Repair +6 (97)
Toughness
D.C. Journal of Internal Medicine => Medicine +2 (92)
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