Strength
7
 
Perception
8
 
Endurance
5
 
Charisma
4
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
220
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
42
 
Big Guns
42
 
Energy Weapons
42
 
Explosives
42
 
Lockpick
50
 
Medicine
42
 
Melee Weapons
42
 
Repair
55
 
Science
45
 
Small Guns
42
 
Sneak
42
 
Speech
42
 
Unarmed
42
 
Ant Might
Comprehension
Educated
Hematophage
Intense Training (8)
Rad Regeneration
Wired Reflexes
Level 1
ST 5 PE 5 EN 4 CH 4 IN 9 AG 5 LK 8
Repair, Science, Lockpick
Bobblehead (Strength)
Level 2
Small Guns +2 (18), Unarmed +3 (17), Speech +4 (18), Sneak +2 (18), Barter +4 (18), Big Guns +4 (18)
Intense Training (PE)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Repair)
Bobblehead (Medicine)
Rad Regeneration
Hematophage
Ant Might
Wired Reflexes
Level 3
Small Guns +3 (22), Energy Weapons +1 (22), Unarmed +4 (22), Speech +3 (22), Sneak +3 (22), Explosives +1 (22), Barter +2 (21), Melee Weapons +1 (22), Big Guns +2 (21)
Intense Training (PE)
Level 4
Small Guns +3 (25), Unarmed +3 (25), Speech +3 (25), Sneak +3 (25), Explosives +3 (25), Barter +1 (22), Melee Weapons +3 (25), Big Guns +1 (22)
Educated
Level 5
Small Guns +2 (27), Energy Weapons +1 (23), Unarmed +2 (27), Speech +2 (27), Sneak +2 (27), Explosives +2 (27), Barter +5 (27), Melee Weapons +2 (27), Big Guns +5 (27)
Comprehension
Level 6
Small Guns +3 (30), Energy Weapons +2 (27), Unarmed +3 (30), Speech +3 (30), Sneak +3 (30), Barter +3 (30), Melee Weapons +3 (30), Big Guns +3 (30)
Intense Training (PE)
Level 7
Small Guns +2 (32), Energy Weapons +3 (30), Lockpick +2 (40), Speech +2 (32), Sneak +2 (32), Repair +3 (55), Explosives +1 (30), Barter +2 (32), Science +1 (43), Melee Weapons +2 (32), Medicine +3 (40)
Intense Training (EN)
Level 8
Energy Weapons +5 (35), Unarmed +3 (35), Speech +3 (35), Explosives +5 (35), Barter +3 (35), Melee Weapons +1 (33), Big Guns +3 (35)
Intense Training (AG)
Level 9
Energy Weapons +3 (38), Unarmed +3 (38), Speech +3 (38), Explosives +3 (38), Barter +3 (38), Melee Weapons +5 (38), Big Guns +3 (38)
Intense Training (AG)
Level 10
Small Guns +2 (40), Energy Weapons +2 (40), Lockpick +3 (43), Unarmed +2 (40), Speech +2 (40), Sneak +2 (40), Explosives +2 (40), Barter +2 (40), Science +2 (45), Melee Weapons +2 (40), Big Guns +2 (40)
Intense Training (AG)
Level 11
Energy Weapons +2 (42), Lockpick +7 (50), Unarmed +2 (42), Speech +2 (42), Explosives +2 (42), Barter +2 (42), Melee Weapons +2 (42), Big Guns +2 (42), Medicine +2 (42)
Intense Training (AG)
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