Strength
10
 
Perception
1
 
Endurance
10
 
Charisma
1
 
Intelligence
10
 
Agility
3
 
Luck
5
 
Action Points
71
 
Carry Weight
250
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
7
 
Big Guns
40
 
Energy Weapons
7
 
Explosives
7
 
Lockpick
7
 
Medicine
40
 
Melee Weapons
25
 
Repair
40
 
Science
25
 
Small Guns
11
 
Sneak
11
 
Speech
7
 
Unarmed
25
 
Level 1
ST 10 PE 1 EN 10 CH 1 IN 10 AG 3 LK 5
Repair, Medicine, and Big Guns
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